- Indie
- Simulation
- Strategy
Game
Hegemony III: Clash of the Ancients
Centuries before Caesar, Alexander and Philip, the forested hills and rocky coasts of ancient Italy draw cultures from across the Mediterranean with promises of wealth and prosperity. Bronze-clad hoplites from the powerful Greek city-states set sail across the Adriatic to carve out bridgeheads of Hellenic culture amongst the native Italic hill tribes, while aggressive bands of Gallic skirmishers make the trek South across the Alps in search of fertile new land. And along the marshy banks of the Tiber river, a small upstart city called Rome battles for independence from the ruling Etruscan conf
Command armies, manage resources, and build an empire in this real-time strategy wargame from Longbow Games. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony!
About Hegemony III: Clash of the Ancients
- Released
- August 2015
- Developer
- Longbow Games
- Platforms
- PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsNew Hegemony III Expansion Coming!A new expansion for Hegemony III is coming! Play as any of a dozen new factions of the mysterious Nuragic civilization to unite the new islands of Sardinia and Corsica and challenge the Roman, Greek and Gallic factions of the mainland for dominance of ancient Italy.
- Community AnnouncementsWebsite MaintenanceFor those wondering where our website went, we're going to be down for a bit while we move servers and do some long overdue updates. If you need support you can still reach us at [email protected] and check social media for updates on the new DX-Ball 2 and Hegemony III content that is in the works.
- Community AnnouncementsNew Hegemony III Content coming in 2018!Read up on our plans for Hegemony III in the new year with the first details on our next content expansion:
- Community AnnouncementsNew Hegemony III Content coming in 2018!Read up on our plans for Hegemony III in the new year with the first details on our next content expansion:
- Community AnnouncementsNew Update allows imports from Hegemony Rome!Update 3.3.5 is officially here! The update adds some major new modding features like hi-res maps and support for importing units from Hegemony Rome, plus a handful of interface and gameplay adjustments. Click here for all of the changes. And, if you haven't already, check out the Steam workshop to see some of the amazing work the community has been doing, including the latest Classical World m...
- Community AnnouncementsNew Update allows imports from Hegemony Rome!Update 3.3.5 is officially here! The update adds some major new modding features like hi-res maps and support for importing units from Hegemony Rome, plus a handful of interface and gameplay adjustments. Click here for all of the changes. And, if you haven't already, check out the Steam workshop to see some of the amazing work the community has been doing, including the latest Classical World m...
- Mods indexed
- 101
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Kingdom Of Macedon SandboxConquer ancient Macedonia in a new developer-built map and sandbox scenario based on the Kingdom Of Macedon and surrounding territory from Hegemony Gold. Includes 7 playable factions and almost 40 new cities. Note: This mod has been updated and now requires version 3.3.0 or greater to play.6.0k downloads
- Extra General PortraitsAdds a few extra general portraits from title figures3.7k downloads
- Weaker RaidersWeaker Raiders. Most raider brigades reduced to ~ half guys. I felt raiders having heavy units like hoplites was not appropriate for a bunch of opportunistic rebels and general brigands. So hoplite brigades are reduced to just a few deserters from proper armies. Should make the early game a litle...3.0k downloads
- Famous Officer UpgradeAdds a two-tiered upgrade which make your brigades larger.2.9k downloads
- Reworked (City) UpgradesAdds 6 new (City) Upgrades and tweaks 8 other Upgrades. -COMPATIBLE WITH THE EAGLE KING- New: Slums - Increace Grouth at the cost of public order. Grainary(1,2) - Improves food supply at the cost of income. Local industry(1,2) - Gives a flat bonus to income. Noble Estates - Grants access to Elite...2.5k downloads
- Iberia v0.7 Base versionSet in Iberia during roughly the 3rd Century BC, this is a large mod of comparable size to vanilla. This is the base version of the mod, and does NOT require the Eagle King DLC. The mod's campaign pack (which also adds some other features) is available as a separate add-on here: (The add-on DOES...2.3k downloads
- CW3.Update 4/8/17 adds some new unit cards and new units such as the Assyrian Besieger and small Ballistas. ------------------------------------------------------------------------------------------------------------------------------- Update 26/7/17 New GUI. Some new unit cards - mostly for Rome, mo...1.7k downloads
- CW9.8.1REQUIRES HEGEMONY 3 AND HEGEMONY ROME AND ALL DLC'S FOR BOTH TO WORK. ! ! ! MASSIVE MAP 454 CITIES AROUND 130 FACTIONS MANY CUSTOM EVENTS HUNDREDS OF NEW UNITS HUNDREDS OF NEW GENERAL CARDS 7 YEARS IN THE MAKING I DON'T WANT TO SAY HOW MANY HRS SPENT :) Thanks to other great modders for help : Fr...1.7k downloads
- Hegemony Gold StancesAdds new stances based on the advanced formations in Hegemony Gold like wedge, convex and ring.1.5k downloads
- Resource Wintering UpgradeAdds a resource upgrade to allow farms to keep making food in winter997 downloads
- Iberia v0.7 Campaign pack add-onNOTE: REQUIRES BOTH THE EAGLE KING DLC AS WELL AS THE BASE VERSION OF THIS MOD AVAILABLE HERE: TO FUNCTION FEATURES: -Three challenging historical campaigns estimated at 10-25 hours of playtime each ---#1 Details the campaigns of the Carthaginian generals Hamilcar, Hasdrubal and Hannibal in Iberi...873 downloads
- Warlord ScenarioBuild your empire around a Warlord, a highly skilled and inspirational commander of the caliber of Philip, Caesar, Hannibal or Alexander the Great. The Warlord scenario creates a new scenario where the player starts with a highly skilled leader to reflect the heroic leaders that appeared from tim...872 downloads
- MegafactionsAdds a sandbox with fewer faction divisions for larger empires.852 downloads
- Latin ArchersLatinArchers adds latin(roman) archers. Mod requires you to start a new game for changes to take effect. V3.3.5835 downloads
- Mos Maiorum v1.8.3Mos Maiorum not only aggregates some of my other older mods but also goes above and beyond them in integration of mechanics and polishing. Mos Mairoum aims to bring more DIPLOMACY - GOVERNANCE - TRADING - ECONOMY - AVENUES TO VICTORY in combination with a more challenging AI (optional). In additi...726 downloads
- Every Port A ShipyardAdds a faction skill that allows you to build ships in any port.722 downloads
- Officers Join the FightMakes the officers a little more robust and they and their staffs count towards the number of soldiers in the unit. Adds in a skill tree for officers, forms the generals into more board leader types, and one new officer class that reduces cost.677 downloads
- Reworked Brigade-UpgradesJust a small mod consisting of a rework of the Famous Officer Upgrade(now having a cost based on base unit*) and the new "Freedom Fighter" Upgrade reducing the upkeep cost by 25/50/75/100 %. Sadly these bonuses do not stack tho ;) so a Brigade with Legendary officer(+100% cost) and Freedom Fighte...634 downloads
- Long-Ranged StanceThis mod adds a stance that allows ranged units to fire farther at the cost of doing less damage.633 downloads
- CW10.2Classical World Ten. Celebrating 10 years since this amazing game was released. For images and details see CW9 mod page. This is a relatively minor upgrade from that and represents the final version of CW. I'll check back from time to time to see if any little things need changing but won't be do...602 downloads
- Strategic Overhaul V3.3.b5Mod requires you to start a new game for all changes to take effect. Strategic Overhaul will change the way you play the game. Dowscales brigade size to 12. Downscales brigade upkeep to reflect new size. Changes the Troop carry capacity of certain ships Adds latin(roman) archers. (because romans...592 downloads
- Engineers do it betterPuts some more pep in to fortifications and military buildings with assimilation and control area. Adds levels to more buildings for forts, farms and cities.547 downloads
- Illyric Light CavalryAdds a melee cavalry unit to the Illyric factions, which were stuck with just mounted javelineers before.525 downloads
- 275BC. ( The Punic Wars)275BC MOD FOR HEGEMONY 3 Begins with Italian mercenaries having siezed Messana and Rhegium. Carthage, Rome and Syracuse are major powers with some smaller Greek City states, Numidia and Gauls playing a role. Many new custom units. Various new scripts ie. reduce winter storm damage. About 40 uniqu...507 downloads
Browse all 101 Hegemony III: Clash of the Ancients mods Sortable by downloads, rating and date.
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Why Hegemony III: Clash of the Ancients mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Hegemony III: Clash of the Ancients mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





