Imperator: Rome mods
Imperator: Rome gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllOverhaul491Interface400Historical294Characters143Ironman Compatible125silly109Total Conversions83Unit Graphics68Flags67Unit Types51Portraits30Gameplay23Translation12Localization11Font8Graphics7Balance6Fixes5Map5Economy5QoL5Music5
23 gameplay mods
- Buildings+by VawserAdds nine additional buildings to choose from and adjusts the modifiers granted by buildings. Town Hall - Local Tax +10% and Local Civilization Value +1% Marketplace - Commerce Income +10% Training Camp - Local Manpower +10% and Local Start Experience +10% Fortress - Fort Level +1 Granary - Local...19.2k downloadsupdated 7 y ago
- Century of Bloodby VawserCentury of Blood is a total conversion mod for Imperator: Rome, changing the the world into that of A Song of Ice and Fire, specifically during the Century of Blood that occurred after the Doom of Valyria. Status: Alpha Installation Unfortunately Imperator currently doesn't support mods loading t...6.3k downloadsupdated 7 y ago
- Move Capitalby VawserAllows you to move your capital to another province, costing 100 Civic Power and 1 Stability. The button to do this is found in the province view, by the transfer occupation button.4.6k downloadsupdated 7 y ago
- Lucky Nationsby ZamensisAdds a Lucky Nations setting like in EU4. It provides substantial advantages to a number of historically successful nations, or up to 30 random nations. For Imperator 2.0.*. Should be compatible with everything. Languages: English French German (thanks to Dieti Filius) Non-Steam users can find my...3.8k downloadsupdated 5 mo ago
- Adopt Local Cultureby ZamensisAdds a decision that lets you convert your country to another culture (like religion). For Imperator 2.0.*. Should be compatible with everything. Non-Steam users can find my mods on my Github page. The decision becomes available if: A Native Majority (see below) is integrated. You have below 60 S...3.7k downloadsupdated 22 mo ago
- Better Governor Policiesby 76561198807262668Salve conservus victores! Greetings fellow conquerors! Natus Vincere Is a mod series for refining the game Imperator: Rome This mod reworks the AI decision making on Governor Policy for Imperator: Rome, keeping a more immersive yet balanced gameplay for the player, as well as making it a more cha...3.6k downloadsupdated 3 y ago
- Antagonist Nationsby ZamensisCustomize the number and type of Antagonist Nations. For Imperator 2.0.5. Should be compatible with everything. Languages: English French German (thanks to Dieti Filius) Non-Steam users can find my mods on my Github page. Antagonism is an attribute that makes AI countries more powerful and more a...3.3k downloadsupdated 5 mo ago
- No More Manaby VawserA mod that removes the monarch power values from the game, plus some other tweaks. Features - No more monarch power. All costs are now in gold. - Increased base supply limit and reduced attrition. - Increased penalties from negative stability, aggressive expansion and from war exhaustion. - Incre...3.2k downloadsupdated 7 y ago
- Bad Omensby ZamensisWhy should Omens be always good? With this mod, they can be bad too. This mod also introduces the concept of Impiety. For Imperator 2.0.*. Intended to be compatible with most mods, even if they add new religions or deities. Non-Steam users can find my mods on my Github page. Special thanks to Dem...2.5k downloadsupdated 3 y ago
- More Buildings [v1.1 only]by Dulyn0tedIntroducing new buildings, Events and more things! Now its not only "build marketplace or granary" - now you actually have to ponder your decision what to build next. This is making the game far more interesting. Thanks to Vawser im allowed to continue Buildings+. (Since i was also working on a b...2.1k downloadsupdated 7 y ago
- Capital Population Growth & Capacity Cheatby WarfororksThis mod uses a decision as a menu to toggle various modifiers that add (monthly) population growth and capacity to the player's capital. There are 5 tiers of the modifier. Each adds 100 Population Capacity and the growth rates are +10/25/50/75/100 percent per month. No vanilla files are overwrit...2.1k downloadsupdated 7 y ago
- Expanded Policiesby new_yorkerExpanded Policies Hey there, Imperator players! After countless hours of frustration watching my governors make utterly baffling policy choices, I finally decided to do something about it. This mod grew out of my personal annoyance with the vanilla provincial policy system. I wanted governors who...1.1k downloadsupdated 17 mo ago
- Expanded Investmentsby new_yorkerExpanded Investments This mod rebalances and expands all eight provincial investments in Imperator: Rome, creating a more strategic and historically authentic development system. Complete Investment Rebalance All eight investment types have been carefully tuned for better gameplay: Military Inves...1.1k downloadsupdated 17 mo ago
- Become A Vassalby ZamensisAdds a decision that lets you become the subject of a more powerful neighbour. For Imperator 2.0.*. Should be compatible with everything. Non-Steam users can find my mods on my Github page. The decision becomes available if at least one potential overlord exists: It must be at least 5 times large...944 downloadsupdated 3 y ago
- Return of the Wilds: Depopulation & Recoveryby mrr13Return of the Wild: Depopulation & Recovery A gameplay and ecological overhaul for Imperator: Invictus, designed to work with Crisis of the Third Century. In the ancient world, the collapse of a city or civilization was more than a political or economic event - it was an ecological one that chang...624 downloadsupdated 5 mo ago
- Republican Empire (1.3 ONLY)by SASFor Version for 1.3.* ONLY THIS WILL NOT BE UPDATED FURTHER With the 1.4 release you can't seem to mix the single ruler empire with the two consul dynamics of the Roman system, there is always a shadow co-consul that demands things that I can't get rid of. This version adds a new Empire Governmen...270 downloadsupdated 7 y ago
- Patrilineal Bloodlinesby ZamensisChanges how bloodlines are passed down. For Imperator 2.0.*. Requires Invictus. Non-Steam users can find my mods on my Github page. In Vanilla, bloodline is passed down from father to son. In Invictus, bloodline is passed down from parents to children equally. In this mod, bloodline is passed dow...243 downloadsupdated 11 mo ago
- Less Demanded Family Officesby ScandinavianTacoLess Demanded Family Offices Roman politics gets less needy. Major Families now expect about 1 office before turning Scorned, instead of the vanilla 3 or 4. Families with 2 or more positions tip into Grateful. Also includes two small UI cleanups: - The minor character pool now displays as "Wider...169 downloadsupdated 3 mo ago
- More & Better Tribesmenby Mr. KinichI thought it was odd that, with enough effort, you could completely urbanize & 'civilize' an inhospitable desert or bleak mountain peak, even if those areas had some tribal populations for hundreds or thousands or years after the game ends. Harsh deserts aren't filled with tribes because the peop...161 downloadsupdated 7 y ago
- Auto-Assignerby ScandinavianTacoAuto-Assigner Stop micro-managing your court. This mod automatically fills empty governor seats and country offices each month with the best available character. It also intelligently handles researchers even though the engine doesn't let mods directly assign them. What it does Auto-fills governo...151 downloadsupdated 3 mo ago
- Republican Empire (OLD - Version 1.03)by SASlowered the requirements for Dictatorship government a little and allowed republican (senate) features. For Empire government form lowered the city requirements to 200 cities. The length of term for each office with certain term laws is 50 years or life of the character. I wanted the republican s...94 downloadsupdated 7 y ago
- Monthly Turn and Reportby Petrus FontsMonthly Turn Report The Monthly Turn Report Mod aim to introduce a sort of monthly turn in order to avoid that the game run on itself expecially when max speed is used. Other than pausing the game each month, the mod give you a brief report on current and previous month value for several factors:...86 downloadsupdated 2 y ago
- Conviction Balancedby Petrus FontsMod Objective: This mod aims to rebalance the conviction drift for Republic factions. Addressing the Imbalance: In the vanilla game, I noticed that some factions have their conviction swayed by two attributes, while others are influenced by only one. This creates an uneven playing field, particul...85 downloadsupdated 2 y ago

