
- Action
- Indie
- Racing
- Sports
Game
Kinetic
A first-person platform game with smooth and responsive movements designed for speedrunning. In Kinetic you will jump, surf and bounce through 50 levels, switch dimensions with portals and challenge yourself on the online leaderboards!
A first-person platform game with smooth and responsive movements designed for speedrunning. In Kinetic you will jump, surf and bounce through 50 levels, switch dimensions with portals and challenge yourself on the online leaderboards!
About Kinetic
- Released
- December 2025
- Developer
- Lowraiz Games
- Engine
- Godot
- Platforms
- Linux · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsLevel editor and WorkshopThe level editor is a standalone app that you can launch from the new "Community levels" section (Main menu).How to play community levels?Browse Kinetic workshop from Steam or directly in the game in the "Community levels" section then subscribe to the level you want to play.How to create a level?Run the level editor from the "Community levels" section and build your level using the available b...
- Community AnnouncementsUpdate Notes For Jan 21Level editor / glb format support
- Community AnnouncementsUpdate Notes For Jan 12
- Community AnnouncementsUpdate Notes For Dec 17\ Level 51\ Level 52\ Finish in any dimension\ Free camera UI was blocking mouse clicks
- Community AnnouncementsUpdate Notes For Dec 12\ Fly mode / Free camera (default: 'F')\ Horizontal mirror (default: 'M')\ Portals will no longer go through the finish\ Ranks in the level selection are now automatically updated\ Ranks color in the level selection. So you can easily see your best and worst ranks\ Show/Hide crosshair from the settings\ Leaderboard requirements text\ Crosshair visibility\ Start was not consistent while pressing...
- Community AnnouncementsUpdate Notes For Dec 5- Ice sfx and end sfx was not impacted by effects volume - New trace disabled icon - Leaderboard requirements was not translated in FR - Cut fixes on level 31 - Cut fixes on level 35 - Cut fixes on level 50 - Puddle decal removed in level 12 and reimport The cuts fixed totally break the levels so leaderboard entries that used this path will be removed. A lot of cut will not be fixed as they are...
- Mods indexed
- 10
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Tuna Sandwich589 downloads
- FirstFirst level of Kinetic workshop209 downloads
- Looops200 downloads
- SchizoWhy is it so disorganized?140 downloads
- SMF#1 - GreenBallSMF = "Short Map Fun" Author time : 12.893 sec115 downloads
- Bananaawesome shortcuts spoiler: this level can be done without the ice dimension!65 downloads
- BACK and FORTHfirst time experimented with bounce pad, some awesome shortcut, will you be able to beat this level without the ice dimension?55 downloads
- SMF#2 - WeeFeewAuthor time : 10.754 sec31 downloads
- Darn28 downloads
- roomThe room cool!26 downloads
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Why Kinetic mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Kinetic mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






