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Kingdom Hearts 0.2 Birth by Sleep A fragmentary passage
  • Role-playing (RPG)
  • Hack and slash/Beat 'em up

Game

Kingdom Hearts 0.2 Birth by Sleep A fragmentary passage

A short sequel to Kingdom Hearts Birth By Sleep that partially takes place during the events of the first Kingdom Hearts, A fragmentary passage gets its name from a hidden ending to BBS and tells the story of Master Aqua's ten-year journey through the Realm of Darkness. 0.2 acts as a prologue to the upcoming Kingdom Hearts III, and also as a demo of Kingdom Hearts traversal, combat, and graphics in Unreal Engine 4 as it will appear in KH3. This game is only playable as part of the collection Kingdom Hearts HD 2.8 Final Chapter Prologue.

About Kingdom Hearts 0.2 Birth by Sleep A fragmentary passage

Released
January 2017
Developer
Square Enix Business Division 3
Publisher
Square Enix
Engine
Unreal Engine 4
Series
Kingdom Hearts
Platforms
Xbox Series X|S · PlayStation 4 · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
15
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Kingdom Hearts 0.2 Birth by Sleep A fragmentary passage mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Kingdom Hearts 0.2 Birth by Sleep A fragmentary passage mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.