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Kingdom Hearts Re:Chain of Memories
  • Role-playing (RPG)
  • Adventure

Game

Kingdom Hearts Re:Chain of Memories

Kingdom Hearts Re:Chain of Memories is a full remake of Kingdom Hearts: Chain of Memories, originally released on the Game Boy Advance. It was originally remade for the PS2, and eventually remastered in the collection "Kingdom Hearts HD 1.5 ReMIX". The game was also changed in that completing the "Kingdom Hearts 358/2 Days" cutscenes would unlock additional Enemy Cards that would have been unlocked in the original by having save data from "Kingdom Hearts II: Final Mix"

About Kingdom Hearts Re:Chain of Memories

Released
March 2013
Developer
Square Enix 1st Production Department
Publisher
Square Enix
Series
Disney
Platforms
Xbox Series X|S · PlayStation 3 · PlayStation 4 · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
26
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Kingdom Hearts Re:Chain of Memories mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Kingdom Hearts Re:Chain of Memories mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.