- Strategy
- Adventure
Game
L.A. Noire
Versions, mod loaders and mod compatibility for L.A. Noire.
About L.A. Noire
- Released
- May 2011
- Developers
- Team Bondi, Rockstar Leeds, Rockstar North
- Publishers
- Take-Two Interactive, Rockstar Games
- Platforms
- PlayStation 3 · PC (Microsoft Windows) · SteamVR · Xbox 360
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 13
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Next gen reshade for L.A.17.3k downloads
- L.A. Noire RedTrainer6.4k downloads
- PS5 Dualsense buttons4.3k downloads
- Natural Reshade1.9k downloads
- RenoDX - HDR Mod - Color Grade - Effects1.5k downloads
- Max Intuition Points1.4k downloads
- Improved L.A. Noire1.3k downloads
- VIVID NOIRE791 downloads
- Unlock Chicago Lightning save710 downloads
- LANoire Tools632 downloads
- Patrol uniform mod477 downloads
- Enhanced L.A. Noire406 downloads
- Xirlio's Realistic Fantasy Reshade295 downloads
More strategy games see all
Why L.A. Noire mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host L.A. Noire mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






