
- Action
- Adventure
- Indie
Game
Labyrinthine
LABYRINTHINE, a first-person, multiplayer cooperative horror game, offers an unforgettable journey into the realm of nightmares. With an emphasis on exploration, puzzle-solving, and atmospheric storytelling, it keeps you on the edge of your seat. Team up with your friends and navigate through the intricate maze, solve cryptic puzzles, and uncover the maze’s dark secrets while staying one step ahead of the lurking terrors. Cooperative play is at the game’s core; you can play alone, but LABYRINTHINE encourages teamwork and voice communication between up to 8 players to face the darkness.
A co-op horror game like no other... Play with 1-8 players online as you solve puzzles, collect items and run from the horrors that lie within. Follow in the footsteps of Joan in the story mode or tackle procedurally generated maps that scale with your level and bring a fresh experience each game..
About Labyrinthine
- Released
- August 2023
- Developer
- Valko Game Studios
- Publisher
- Klabater
- Engine
- Unity
- Platforms
- Xbox Series X|S · PlayStation 4 · PC (Microsoft Windows) · SteamVR · PlayStation 5 · Xbox One
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsSmall Fixes 05/04/26- Updated SteamVR to fix some issues relating to an older version - Updated OpenVR - Fixed strong flashlight settings being set to regular flashlight - Fixed an issue where the CRYO banner overlays the server browser
- Community AnnouncementsLabyrinthine Christmas Patch- Updated versions for Crossplay with consoles - Added 4 new Christmas Cosmetics - Included a CRYO advert on the main menu
- Community AnnouncementsCRYO Now Available!Hey Everyone,Our new game is now available! It's a co-op horror game for 1-4 players in a different style to Labyrinthine.
- Community AnnouncementsLabyrinthine Halloween 2025Hello Everyone! It's the spooky season and once again, halloween cosmetics are spawning in Labyrinthine. You are able to collect the cosmetics added in the previous halloween events! The Event runs from the 1st of October until midnight UTC on the 1st of November. Struggling to find cosmetics? Need a particular one?Make sure to join our discord here: Valko Game Studios Official Discord where yo...
- Community AnnouncementsSmall Patch 11/09/25- Fixed an issue where switching lobbies could break the networking - Fixed join requests not working from steam friends when using a private + friends lobby - Fixed an issue with the pathing at the end of a case not displaying correctly in VR - Fixed an issue that caused the demo UI to flash at the start of a lobby
- Community AnnouncementsMinor update- Updated internal versioning for crossplay
- Mods indexed
- 5
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- MelonLoaderThe World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono1.3M downloads
- TellMeCosmeticsPress `Tab` to check what cosmetic is currently in the area.2.3k downloads
- PickupTabOverlayShows tickets, reroll coins, stamps, cosmetics, and map blueprints on the Tab/objective screen.265 downloads
- MonsterPathVisualisationShows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.229 downloads
- DeathBodyOutlineVisual death-body marker mod for Labyrinthine with configurable final-death or every-death display modes.82 downloads
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Why Labyrinthine mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Labyrinthine mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






