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Lawgivers II
  • Indie
  • Simulation
  • Strategy
  • Early Access

Game

Lawgivers II

Lawgivers II is a political sandbox game which offers multiple ways to experience the process of ruling and approving bills. Start your political adventure from the very bottom and perhaps one day, lead your nation to become the most influential in the world.

Lawgivers II is a political sandbox game that features multiple electoral systems, approve/reject bills and govern a country. Start out your career from the very bottom, and perhaps one day, lead your nation to become the most influential in the world.

Lawgivers II screenshot 1 of 81 / 8

About Lawgivers II

Released
August 2023
Developer
Damian Bernardi
Publisher
SomniumSoft
Engine
Unity3D
Platforms
Linux · PC (Microsoft Windows) · Mac

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
70
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 70 Lawgivers II mods Sortable by downloads, rating and date.

More early access games see all

Why Lawgivers II mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Lawgivers II mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.