- Adventure
Game
Life is Strange: Reunion
Life is Strange: Reunion is the thrilling finale to the Max and Chloe saga, a chapter that brings their book to a close. This is a full circle moment for both developers and fans—one that builds on everything that has come before. And even as the game delivers a reunion long-thought impossible, it also caps off our time at Caledon University in a literal blaze of glory.
About Life is Strange: Reunion
- Released
- March 2026
- Developer
- Deck Nine
- Publisher
- Square Enix
- Series
- Life is Strange
- Platforms
- Xbox Series X|S · PC (Microsoft Windows) · PlayStation 5
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 8
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Clear Visuals1.1k downloads
- Fix Performance in LS Reunion (FPS Boost)765 downloads
- Hair dyes for Reunion Chloe Price490 downloads
- Syd Matters - Obstacles for Reunion Scene363 downloads
- Classic Max and Chloe for Reunion345 downloads
- PlayStation Button Icons337 downloads
- DX12 Crash Fix324 downloads
- LIS2 hairstyles for Max and Chloe (Default Outfit)320 downloads
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Why Life is Strange: Reunion mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Life is Strange: Reunion mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






