- Simulator
- Adventure
- Indie
Game
Lightyear Frontier
Versions, mod loaders and mod compatibility for Lightyear Frontier.
About Lightyear Frontier
- Released
- March 2024
- Developer
- Frame Break
- Publisher
- Amplifier Game Invest
- Engine
- Unreal Engine 4
- Platforms
- Xbox Series X|S · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 14
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Drop Rates1.7k downloads
- Lightyear Frontier - Thai854 downloads
- No power cost for mech modules (With double inventory size)851 downloads
- Unlimited Fast Travel840 downloads
- 5x Crops 25x Items and Very Low Weight669 downloads
- 20 Chip Slots for All Mech parts514 downloads
- Unlimited Storage Buildings451 downloads
- No-Intro (Skip Startup - Splash Videos)375 downloads
- Unlimited Water370 downloads
- Storage Terminal367 downloads
- Earlier Water Automation364 downloads
- More Trailers357 downloads
- Unlimited Lock-On with 5x range270 downloads
- No Tractor Slowdown252 downloads
More simulation games see all
Why Lightyear Frontier mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Lightyear Frontier mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






