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Lost Shipwreck
  • Adventure
  • Indie
  • Simulation
  • Early Access

Game

Lost Shipwreck

You wrecked on a deserted island, alone and desperate to survive, you will have to get food, water and build your shelter. Explore the island, its surroundings, you will fishing, hunting or collect fruits. Protect yourself from wild animals, make weapons, build your home with branches and sticks.

You wrecked on a deserted island, alone and desperate to survive, you will have to get food, water and build your shelter. Explore the island, its surroundings, protect yourself from wild animals, make weapons, build your home and stay alive in the nature.

Lost Shipwreck screenshot 1 of 81 / 8

About Lost Shipwreck

Released
September 2017
Engine
Unity
Platforms
PC (Microsoft Windows)

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
69
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 69 Lost Shipwreck mods Sortable by downloads, rating and date.

More early access games see all

Why Lost Shipwreck mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Lost Shipwreck mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.