- Fighting
- Shooter
- Simulator
Game
Madness Interactive Reloaded
A simulator fan-made remake of 2003 madness interactive, with ragdolls, custom levels and guns
About Madness Interactive Reloaded
- Developer
- Studio Minus
- Engine
- Walgelijk
- Platforms
- Linux · PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods106A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs10A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods indexed
- 116
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- Mafia BlokesCosmetics
- Reload Ability DiskImprobability Disk
- Holster Ability DiskImprobability Disk
- NPC Chatter/Speech (v1.2.0)Quality of Life
- Multiplayer Mod [ v1.0.3-beta ]Quality of Life
- WEAKNESS: CampaignLevels
- The AgencyLevels
- [MADTICA] v1.7.2Content Pack
- MPN2 Ui Replacement [ v1.4.0 ]Quality of Life
- Infiltraitor CampaignLevels
- "The Protagonist" DiskImprobability Disk
- MAGnifiedContent Pack
- Employer Disk + AbilitiesImprobability Disk
- MC9.5 - MC12 Weapons (73 Weapons)Weapons
- Simple Character Voice Lines Base v1.2Other
- CLASSIC ARENA : 0.50.0 FixLevels
- MADNESS: CLASSIC PACKCosmetics
- GrabAbilityImprobability Disk
- ShootDaCheese Weapons V0.9Weapons
- THE WD-40 PACKContent Pack
- Doc's Schizollection V9.2Content Pack
- Project Creber Mod [ v0.5 ]Content Pack
- KILL DAY CampaignLevels
- ALOT OF STUFF MODCosmetics
Browse all 106 Madness Interactive Reloaded mods Sortable by downloads, rating and date.
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Why Madness Interactive Reloaded mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Madness Interactive Reloaded mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






