- Hack and slash/Beat 'em up
Game
Marvel: Ultimate Alliance
Marvel: Ultimate Alliance lets players create their ultimate team from the largest superhero alliance ever as they engage in an epic quest to determine the fate of the Marvel universe. Players can control their own completely unique team by selecting from the largest roster of legendary superheroes ever assembled in one game. Through the epic campaign, the heroes will battle, team-up, and interact with over 140 characters from the Marvel universe and ultimately confront notorious villains.
About Marvel: Ultimate Alliance
- Released
- October 2006
- Developer
- Barking Lizards Technologies
- Publishers
- NEC Interchannel, Activision
- Series
- Marvel
- Platforms
- Game Boy Advance
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods642A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs595A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods indexed
- 1.2k
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- Cel-Shaded 90s Mark Bagley Spider-ManSkins / Spider-Man
- Darth Vader (Star Wars)Character Mods / Non-Marvel Characters
- Terrible Tornado - One Punch Man WorldSkins / Custom Characters
- Fortnite - RogueSkins / Rogue
- James Bond Skins PackSkins / Custom Characters
- The Wall (The Electric Company)Character Mods / Marvel Characters
- Luke Skywalker (Star Wars—KyleCalibur15 Version)Character Mods
- Black Cat (Spider-Man: Edge of Time)Skins / Black Cat
- Squirrel Girl - Symbiote Squirrel Marvel RivalsSkins / Custom Characters
- Cel-Shaded Spider-GirlSkins / Spider-Woman
- Marvel RIVALS Emma Frost DefaultSkins / Emma Frost
- USM Game- WolverineSkins / Wolverine
- Ryuko Matoi - Kill la KillCharacter Mods / Non-Marvel Characters
- PlayStation 2 ModelsSkins / Packs
- Sonic the Hedgehog (Sega)Character Mods / Non-Marvel Characters
- PepsimanCharacter Mods / Non-Marvel Characters
- Padme Amidala (Star Wars)Character Mods
- Makoto Niijima / Queen (Persona 5)Character Mods / Non-Marvel Characters
- Neversoft (PS1) PC Spider-Man Skin PackSkins / Packs
- Tron Bonne (Mega Man Legends)Character Mods / Non-Marvel Characters
- Gordon Freeman (Half-Life)Character Mods / Non-Marvel Characters
- Ruby Rose - RWBYCharacter Mods / Non-Marvel Characters
- Terminator—Judgement Day BoosterBoosters
- Spider-Man 3 (PlayStation 2) SkinsSkins / Spider-Man
Browse all 642 Marvel: Ultimate Alliance mods Sortable by downloads, rating and date.
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Why Marvel: Ultimate Alliance mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Marvel: Ultimate Alliance mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






