Master of Orion
Master of Orion mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- 00_GalaxyBoost (5X with UCP)by ChippokaMaster Of Orion Galaxy Boost (Load 00) for UCP with 5X. Please RATE it if you use it. See the Read-me File and information below. You may use it with one my Ship Engine/Speed mods (10_2C, plus one of these: 11_0, 11_1, 11_2, 11_3) or Angry Galaxy Mod (13_0). Deactivate my other mods). . . . . . ....103 downloadsupdated 3 y ago
- Production X3 and Command points X2by wanderingbardProduction multiplied by 3 and Command points by 2. Multiplier for production is 2 on very low speed option and 4 for very fast. Tha aim of this mod is to spend more time to build and use ships instead of painful waiting for your planets to upgrade. Note: The mod alter ColonyStructureTypes.yaml a...100 downloadsupdated 13 mo ago
- 3by torstenstemmer98 downloadsupdated 8 y ago
- Recyclotron Production Per Workerby MitunaMakes the recyclotron give a production tile bonus of +1 and changes it into a production building while retaining pollution cleanup. Can be combined with my other mods that affect the recyclotron. Fully compatible with Recyclotron Production Multiplier, and Pollution Structures Boost regardless...98 downloadsupdated 6 mo ago
- Labratoryby raybreeder7Increases Research rate significantly. Use Research HQ for benefits.95 downloadsupdated 4 y ago
- 22_0 More Specials Space (Load 22)by ChippokaMaster Of Orion - More Specials Space (Load 22). This mod provides some more space for special equipment for some ships, but less space for weapons in some instances as a trade-off for increasing Specials space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....91 downloadsupdated 2 y ago
- 08_5 MOO Scenario (5X UCP Gal)by ChippokaMaster Of Orion Mod 8_5 (5X Balance with UCP and Galaxy Mod); an "Explore & Expand Emphasis" Scenario Mod. Please RATE it if you use it. It does a lot! It includes my own custom race attribute picks which I often use (stored in the Akari race profile, "ACD"). . . . . . . . . . . . . . . . . . . ....90 downloadsupdated 3 y ago
- All AI + 5X Galaxies + Single Warpgate Systemsby Spud DastardlyThis combo mod lets you play with up to 16 opponents on 5X galaxies with every star system having just 1 warp gate. The single warpgate systems mod makes turns process much faster on larger galaxies as well as reducing the travel time between stars. If you want to play on the biggest galaxy with...85 downloadsupdated 12 mo ago
- 10_1C New Ship Engines UCPby ChippokaMaster Of Orion (Load 10_1C), original game with UCP. This creates new engines for the colony and scout ships. The Colony Engine is 25 percent slower than normal. The Scouts Engine Booster increases speed by 50 percent. This also adds an Augmented Engine Booster and Engine Core Upgrade. In some c...81 downloadsupdated 3 y ago
- 12_2 EPMG Weapon UCP (Load 12_2)by ChippokaMaster Of Orion. New Weapon EPMG 5X. LOAD 12_2 (load order with my other mods). Summary: This mod adds a new short range rapid fire weapon. See ReadMe file below. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....79 downloadsupdated 3 y ago
- Slower travelby Spud DastardlyThis mod reduces the travel speed of all drives. Most drive speeds are halved. This includes Antaran travel speed. It does not modify combat speed. Jump gates also only provide a 25% travel time reduction instead of 50%. Compatible with 5X or vanilla.78 downloadsupdated 6 y ago
- 08_3f Explore Exp Scenario EWS BH Tacby ChippokaMaster Of Orion (8_3f) "Explore & Expand Emphasis." This Mod does a lot! See the Read Me file and details below. This is same as Master Of Orion (8_3e), except the warships are early/normal, not delayed (EWS). This uses default 5X Balance Mod Ship Blue Prints without the Machine Gun Mod, so this...77 downloadsupdated 2 y ago
- Max Pop Infernoby MitunaBrings Inferno planets in line with other uber planet types in terms of population. This is done by allowing farming tiles on inferno planets to be occupied, but they will produce nothing (so instead more population can be allocated to research). There is the possibility of enabling productive fa...76 downloadsupdated 6 mo ago
- MeVII - XtraPS (100%)by MeVII******* Xtra Planet Specials (100%) - MeVII ******* v0b.06.05.21.23.05 Summary This mod adds 384 new biome specials able to be spawned for planets. Because 5X created unique buildings to take advantage of the original nine specials those specials are included, unchanged, in this mod. That brings...75 downloadsupdated 5 y ago
- Better Space Portsby MitunaIncreases base spaceport BC yield from 5 to 8, and generates +1 BC per population. Should not conflict with any mods that don't modify spaceports.74 downloadsupdated 6 mo ago
- GuardianShipby valera196969 downloadsupdated 5 y ago
- Perl - Race Rebalanceby PerLindstromAn attempt to balance the races better.69 downloadsupdated 5 y ago
- Recyclotron Production Multiplierby MitunaMakes the recyclotron give a production bonus of +20% and changes it into a production building while retaining pollution cleanup. Can be combined with my other mods that affect the recyclotron. Fully compatible with Recyclotron Production Per Worker, and Pollution Structures Boost regardless of...68 downloadsupdated 6 mo ago
- 19 Scoring Fix (Load 19)by ChippokaMaster Of Orion (Load 19). This mod balances game scoring so that population is a larger contribution to the overall score while warship quantities have a lesser contribution. This also play-balances the BROKEN Scientific Victory Condition scoring at Orion by awarding a big score bonus for defeat...66 downloadsupdated 2 y ago
- Constructed Planet Always Hugeby MitunaMakes the chance of a constructed planet being huge 100% when converting a gas giant or asteroid field with a space factory. Should not conflict with any mods that don't modify the constructed planet huge chance variable.65 downloadsupdated 6 mo ago
- MeVII - Xtra Complex 4Xby MeVII******* Xtra Complex 4X - MeVII ******* v01.07.05.21.24.58 Summary Fundamental changes include: All workship structures can be built without a colony in the system. Jump Gates can be built inside systems, but not warp nodes. Surveillance Systems can repair and block. Outposts generate, rather tha...64 downloadsupdated 5 y ago
- Better Asteroid Structuresby MitunaMakes the asteroid and gas giant improvements significantly more productive. The exact boosts are as follows: Asteroid Mine: 4 -> 12; Superscalar Gas Harvester: 5 -> 15; Asteroid Laboratory: 2 -> 8 (Upkeep: 2 -> 4); Should not conflict with any mods that don't modify the these space factory struc...64 downloadsupdated 6 mo ago
- All AI + 5X Galaxies + Single Warpgate Systems with No Wormholesby Spud DastardlyThis mod lets you play with up to 16 opponents on 5x galaxies that have one warpgate in each system and no wormholes in any galaxy. It's a combination of the other variants in the list below and works standalone or with 5X. See the ALL AI + 5X Galaxies page for more information. Variants (use onl...63 downloadsupdated 12 mo ago
- Split Tech Tree & Shield Variants Compatchby KronosfobiSplit Tech Tree and Shield Variants Compatch Split Tech Tree mod is a great mod but sadly causes Shield Variants mod to be unplayable due to cutting it off from the tree. This compatch ties them back together. Just load it After both of them so it can override their tech trees. This does not repl...60 downloadsupdated 10 mo ago
- MeVII - XtraPS (50%)by MeVII******* Xtra Planet Specials (50%) - MeVII ******* v0b.06.05.21.23.05 Summary This mod adds 384 new biome specials able to be spawned for planets. Because 5X created unique buildings to take advantage of the original nine specials those specials are included, unchanged, in this mod. That brings t...58 downloadsupdated 5 y ago
- 15 Perk pointsby KrynethIncrease custom race perk points to 15 from 10 Based on Perk Points 15 by Infinite Probability and comments made on that mod.56 downloadsupdated 7 mo ago
- Better Government Buildingsby MitunaGives the capitol and government support facility a 10% boost to tax income. Also copies the 10% morale boost from the government support facility to the capitol. Without this, it was possible for any other planets in a system with a capitol to have a higher morale bonus than the capital planet i...55 downloadsupdated 6 mo ago
- Nebula Galaxyby WarlockNebula Version (Last Update - Dec 19, 2023) This mod is incompatible with the UCP mod (and most other mods). Welcome to the Nebula Galaxy Mod. This mod is fairly huge and main goal was to be able to run huge tactical battles. This also means it is not suitable for multi-player. It was the result...54 downloadsupdated 3 y ago
- MeVII - Xtra AutoBuilds [BETA]by MeVII******* Xtra Autobuilds - MeVII ******* v01.07.11.21.13.20 Summary This mod alters all colony ships so that if the player has the Tech researched they build a host of new structures when founding a new colony. Colony ship building costs have been rebalanced. Hyper Advanced Colony Ships are fully...53 downloadsupdated 5 y ago
- 09_4 Explore Exp STT - DWSby ChippokaMaster Of Orion. 9_4_STT "Explore & Expand Emphasis" (DWS). This Mod is designed to work with the Split Tech Tree by Spud Dasterly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . IMPORTANT: When using this mod, please disable...52 downloadsupdated 2 y ago
- 08_7 Alkari Cave Dwellersby ChippokaThis Mod Replaces The Alkari With The Custom Race Picks I Commonly Use In Master Of Orion. This also gives you some new ship speed options on the Custom Race Picks Screen. Some of the races have had their base ship speeds adjusted to make things more interesting. The structures of the Klackons an...52 downloadsupdated 3 y ago
- MEVII - Xtra E. Espionageby MeVII******* XTRA EFFECTIVE ESPIONAGE - MeVII ******* v01.06.25.21.13.00 Summary This very small mod significantly amplifies espionage related perks. These changes effect base races and so make the Darlok a new kind of dangerous. XTRA EFFECTIVE ESPIONAGE - MeVII Location By default this mod is located...51 downloadsupdated 5 y ago
- 15 The Bossby ChippokaMaster Of Orion (Load 15_0); The Boss. This mod introduces a tough new Antaran Doom Star "Boss" to replace the Antaran army on the otherside of the Antaran Portal. Can you defeat it? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....50 downloadsupdated 3 y ago
- 21 Bulk Buying Limited (Load 21)by ChippokaMaster Of Orion - Bulk Buying Limited (Load 21). This mod allows you to buy up to 10 of certain selected ship classes during the same turn at the same planet. See the list below. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....49 downloadsupdated 2 y ago
- Unofficial Code Patchby jamesbaker148 downloadsupdated 6 y ago
- Better Lithovore Perkby MitunaImproves the lithovore perk in an attempt to offset the slower overall growth by adding in the +50% population growth perk. This seems more balanced because while the default lithovore perk is convenient in that no food is required at all, it also makes it impossible to boost growth with extra fo...48 downloadsupdated 6 mo ago
- Better Death Rayby MitunaSignificantly improves the Death Ray to the point where it can compete with the Plasma Beam. It still does slightly less damage, but has even better armor penetration. Warning: this is likely to make endgame Antarans much stronger. But if you've defeated the Orion guardian (also stronger) then yo...47 downloadsupdated 6 mo ago
- 08_2 Explore Exp-EWS+Buyby ChippokaMaster Of Orion (8_2). "Explore & Expand Emphasis." This Mod does a lot! See the Read Me file and details below. This features the ability to buy more than one ship in a single turn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....46 downloadsupdated 3 y ago
- Allow Recyclotron Anywhereby MitunaMakes the recyclotron buildable on all planets regardless of mineral rating. Can be combined with my other mods that affect the recyclotron, though it will override or be overridden by Allow Recyclotron on Abundant depending on load order. Fully compatible with Recyclotron Production Per Worker,...46 downloadsupdated 6 mo ago
- Lower Structure Upkeepby MitunaReduces upkeep of almost every structure in the game by 1 or more. Should not conflict with any mods that don't modify structure upkeep.44 downloadsupdated 6 mo ago
- Bigredz 13 Custom Race Tweaksby BigRedz5X BigRedz Custom Race Tweaks Adds Rare Crystals and Tundra Biome Homeplanets to Custom Race screen Probably is required for BigRedz Custom Khazad Race to work42 downloadsupdated 3 y ago
- BigRedz 02 All-In-One Mod Favorites with Tweaksby BigRedzBigRedz 02 All-In-One Mod Favorites with Tweaks Mod MUST BE LOADED LAST IN YOUR MOD ORDER to override/correct any previous' mods changes SEE BELOW FOR DETAILS ON MOD LOAD ORDER Tired of having so many tiny tweak mods cluttering your mod list? Tired of having to fuss with the mod load order to get...42 downloadsupdated 3 y ago
- MeVII - Xtra Assets MIRby MeVII******* Xtra Assets MIR - MeVII ******* v01.05.12.21.15.05 This mod is inert. By itself it in no way can make any change to the game. It does not make changes to the game by only being subscribed to. You *MUST* navagate to :\SteamLibrary\steamapps\workshop\content\298050\2505514310 and follow the...41 downloadsupdated 5 y ago
- MeVII - LessRelaxedGalaxyby MeVII******* MeVII - LessRelaxedGalaxy ******* v01.05.02.21.22.36 Summary This mod reduces the percent of the "Relaxed" bias held towards races. It also changes the default bias of all races towards one another. Wary and Restless biases are increased the most in the redistribution. See graphs displaye...41 downloadsupdated 5 y ago
- MeVII - UbBalancedStartby MeVII******* MeVII - UbBalancedStart ******* v01.05.02.21.22.35 Summary This mod changes system generation when using the "Balanced Start" option. Races with a default native uber-planet have significant chances to have pre-uber-planets nearby. They also have small chances to have the uber-planets the...40 downloadsupdated 5 y ago
- Planetary Jump Gates - Vanilla,UCPby 76561198366365659Planetary Jump Gates v1.0 - Vanallia/UCP Planetary Jump Gates v1.0. UCP compatible (UCP is not required). This mod is compatible with the vanilla version of MOO. Load this mod at the end of your other mods. Requires starting a new game if you have already researched Gravitic Fields. Inspired by t...40 downloadsupdated 10 mo ago
- Mike's Silicoid Mod v1by MikegzanderVersion: 1 Purpose: 1.) Readjusts Silicoid to have some perks like they did in MoO2. 2.) Adds "Lavaforming" technology based on WhatIsSol's "Silicoid Madness" Mod, but made slightly more fair. Prerequisites: 1.) 5X Ultimate Balance Mod 2.) Unofficial Code Patch 3.) 5X UCP Compatability Mod Instal...38 downloadsupdated 4 y ago
- 14_0 Tough Pirates Bby ChippokaMaster Of Orion (Load 14_0); X-Hard Pirates under the command of the Antarans; these pirates are tougher and more numerous. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....38 downloadsupdated 15 mo ago

