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Dynamic count and set flags

by 76561198875115195

Info: This scheme is a dynamic counting and splitting of @flare, @mono, @poly into flags. This is needed as a necessary part of the addition to the work of reallocating resources from 1 to 5 tier. I used the unit counting code from the author: killall -q Specifically: You can back it up, all I di...

Latest version
no release indexed
Downloads
133
Rating
2
Filed under
schematic
Updated
2 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Dynamic count and set flags?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Mindustry all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Dynamic count and set flags safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Mindustry versions does Dynamic count and set flags work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Mindustry.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 20 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.