mod
Dynamic count and set flags
Info: This scheme is a dynamic counting and splitting of @flare, @mono, @poly into flags. This is needed as a necessary part of the addition to the work of reallocating resources from 1 to 5 tier. I used the unit counting code from the author: killall -q Specifically: You can back it up, all I di...
- Latest version
- no release indexed
- Downloads
- 133
- Rating
- 2
- Filed under
- schematic
- Updated
- 2 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Dynamic count and set flags?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Mindustry all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Dynamic count and set flags safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Mindustry versions does Dynamic count and set flags work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Mindustry.