
- Strategy
Game
Mindustry
Mindustry is a hybrid tower-defense sandbox factory game. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Features include a map editor, numerous built-in maps, cross-platform multiplayer, and large-scale PvP unit battles.
An open-ended factory management game with RTS and tower defense elements.
About Mindustry
- Released
- October 2017
- Developer
- AnukenDev
- Engine
- libGDX
- Platforms
- Linux · Android · PC (Microsoft Windows) · iOS · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcementsv8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m...
- Community Announcementsv8 Build 158Fixed save corruption caused by large build queues Fixed use of `@queries` world logic variable causing save corruption Fixed message block content limits being inconsistently enforced (now always 400) Fixed patched message blocks causing network issues; the length limit is non-patchable Fixed some sync issues with payload control Fixed Quell bullet not tracking cursor correctly Fixed liquids u...
- Community AnnouncementsMindustry v8 ReleasedAfter a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign The entire Serpulo campaign has been overhauled; most maps have been completely reworked All sectors from the tech tree now have unique icons Launch pads have been reworked, and now require landing pads at destinations Difficulty modifiers have been added, for those...
- Community AnnouncementsBuild 157 (Beta)If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version. Changed desktop fullscreen implementation; it should always use borderless fullscreen now Removed redundant "borderless fullscreen" setting Made glowing red wire blocks turn dark when nearby co...
- Community AnnouncementsBuild 156 (Beta)Fixed schematics having a blank thumbnail when uploaded to Steam Workshop Fixed wait time not saving in processors Fixed many various data patcher bugs Fixed a server memory usage exploit Fixed Japanese font not displaying correctly Fixed many languages (e.g. Chinese) not being displayed in monospace font Optimized build plan rendering Updated a large amount of Serpulo sector submissions Enable...
- Community AnnouncementsBuild 155 (Beta)Updated bundled Java version to Java 25 Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any Added support for dragging save or map files into the game window Made key names in the keybind dialog reflect the keyboard layout Made displays allow other displays in `draw image` Added sub-categories in core database Added support for overwriting sectors in JSON...
- Mods indexed
- 5.4k
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 14.6k on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Small Graphite Factory45.4k downloads
- Silicon Smelter (8)Coal must go in the left bridge, 2 separate belts of sand in the 2 middle bridges. Outputs enough silicon to max out a titanium conveyor. In the absence of titanium, bridge conveyors can be used to achieve full throughput. Cheap enough for early game, yet remains viable later. Schematic code: bXN...40.8k downloads
- Pyratite Mixer (6)Compact clog-free design. Sand, coal, and lead must go in the designated sorters. Schematic code: bXNjaAF4nE1QS07DMBAdf9omLaKCE5QdLLJlw+8ESFwhbSxkRO3KTYFekg2Iy1SKeWOnH0WW531m5jl0RgNJ2tVLQ5cv21C3tjWzZ/tlwuz69oYmjVkvgl211juikoZrH1oTaDoPtnk11cK7D7P1gc5XfXO15GaaWgiwNlXfUbxt3CKNGc3rFsyWio1793UDcbzynyZ...38.5k downloads
- ChambersChambers - One path, one goal: Survival Fight your way through endless waves of enemies and ever growing forces. If that isn't enough, the lack of space and the long way makes it difficult to defend yourself. Difficulty (map creator rating): Hard Version: 1.033.5k downloads
- Metaglass Kiln (6)Compact design. Lead and sand can go in either input conveyor, it doesn't matter. In the absence of titanium, bridge conveyors can be used to achieve full throughput. Schematic code: bXNjaAB4nEWPyw7CIBBFb0tfPhKjaxdd6sKtP2H8iFpJgw9IWmrif7uvMyOtEGC43HsALJFGSGz11Nicta+aR9V15ck8bLk77lOsvfGVNf3zUDv70m...31.7k downloads
- Phase Fabric Weaver (4)2 belts of sand can sustain 4 phase weavers. This design makes that as compact as possible. Thorium must go in the middle bridge, sand in the bridges next to it. Schematic code: bXNjaAB4nEVOMQ7CMAy8uCkFFQkxINaOMLDxBmY25lAiKFJTlBYQ3+Al/BBsU0Sis53z+RyMkBrY4GqP+fbkWl9s3D5WZbHz7uZjsVgvUwzaJnY+YsKdw9G...31.1k downloads
- Small Silicon Factory27.7k downloads
- Extra Utilities[For V155+]Now start adapting to the new version use v8-beta test in Properties - This mod does not affect the game balance, and enrich the content of the game, making the original game easier - The original intention of this mod is not to significantly affect game balance, while enriching game content to m...21.3k downloads
- [Attack v5 Legacy] USS IowaLikely is not v6.0 compatible We have successfully infiltrated the USS Iowa via its spotter plane. Use this opportunity to capture the ship for our own purposes. Expect heavy resistance and endless waves of enemy reinforcements. Be wary of any enemy contingency plans and make use of your selectio...20.7k downloads
- Graphite Shared lineInput coal on top Output graphite on bottom Capable of processing 10.6666~ coal/s to make 5.3333 Graphite/s20.1k downloads
- Scrap SeparatorCompact design that is able to process a full titanium belt of scrap. Credit goes to CaribbeanMax#1667 on the Mindustry Discord. Schematic code: bXNjaAB4nEVNQQ7CIBAcoKW1HozRB3jUg0df0hdgS0yNhQapxo/4MD9UF4qRzZKZYWbAEhlDZlSvsakbp4ZdrQfllLdutz8dCqx955Xpxv7YWPPQL+uwOruuvei/sLj/MpC9vnntUF5H0/jOGlSDfWp3...19.8k downloads
- Small Metaglass Factory19.7k downloads
- Small Plastanium Factory18.7k downloads
- An EPIC Attack Map (v8)The map has been ported to Mindustry v7. It should also work in Mindustry v8 as that patch focused on campaign changes and should not break this map in any way. Summary A huge EPIC and exciting enemy base where every part feels unique No cheating infinite blocks (1) Tuned for no enemy waves Able...17.0k downloads
- Safe modular Thorium reactorsOne module produces 3300 power per second. Reactors are safe and would just stop burning if cryo is cut. Provide titanium on the top line and thorium on the bottom (Requires constant flow of thorium with much modules). One full titanium belt of thorium can support 14 modules(46k power per second)...16.0k downloads
- Silicon RefineryInspired by / copied from the Pyratite Refinery uploaded by killall -q. 6 mixer version: bXNjaAB4nEVQQU7DMBDc2I6TBlCFxAP6gYgbv+ACVy6lMZWhsVGSgvqV8go+wJE38JuwO3YhVuzx7Mx6d+mCqoJMWPeOru79zm9iWN25Jx/ccFjdvtzUdDn5aR38vm859uYOcSA7xmFyAy0fB99t3X+gft6HzeRjoOWYkrVj73bQetawq2uzud6HXVx3jJrX+O6GNsTOEdE1/6To...16.0k downloads
- Scrap Only Impact Reactor (OUTDATED)This was created far before the current version. I cannot guarantee this works anymore. This design is most reliable when the airblast is covering a full area of scrap 4x4 (16 scrap bits total) This scrap impact runs fully self contained and produces a profit of 7200-7300 power per second. Option...14.5k downloads
- Starter Factory (Graphite, Silicon, Metaglass)Produces essential resources from coal, sand and lead - self powering obviously if you have no graphite or silicon yet, you can't build the solar panels and the kiln - but the factory works without them, as soon as you produced your first 30 graphite and silicon, put the kiln and solar panels dow...14.0k downloads
- Full scale Metaglass factoryThis compact design able to produce one full titanium belt of metaglass14.0k downloads
- RickRollingJust a basic rickroll right ? mabe by Catalyss#563413.9k downloads
- All mech factoriesGITHUB: Adds every mech factory to the game. Uses vanilla resources. Use workshop page for balance suggestions. Mod includes: - Eruptor factory - Chaos array factory - Eradicator constructor - Lich constructor - Reaper constructor Also includes proper tech tree research, so each factory is resear...13.5k downloads
- PVP: Seton's Clutch - v2Map based on Seton's Clutch from supreme commander. 3v3+ for best experience. Good rule would be for all players to stay in the mech suits (or other land mechs) provided at spawn. Sup Com is still alive and well over at (Online game platform, ranked matchmaking, and balance patches all done by a...13.5k downloads
- Mining DronesProcessor that controls your Polys and Megas to mine copper/lead/titanium, depending on what your core has the least of at any moment. Automatically pauses mining to repair/rebuild damaged/destroyed structures, resuming after. Includes a switch to unbind Polys, to free them up to assist with cons...12.9k downloads
- Smart Air FactoryUses a Flare to deliver materials from core.12.6k downloads
Browse all 5.4k Mindustry mods Sortable by downloads, rating and date.
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Why Mindustry mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Mindustry mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






