mod
Unit Hunter Logic
by TheNightglow
Tells all units of one type to follow and kill visible enemies. If no enemy is visible, the units will return to a rally point, or to the player core if no rally point is found. Enemy units count as visible if they are either: in range of the controlled unit in range of a tower Since a lot of uni...
- Latest version
- no release indexed
- Downloads
- 4.8k
- Rating
- 77
- Filed under
- schematic
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Unit Hunter Logic?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Mindustry all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Unit Hunter Logic safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Mindustry versions does Unit Hunter Logic work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Mindustry.