mod
Water Power MK2
by Keidence
Input: 94 water/s Output: 2810 power/s Note: Requires a jump start of 200 power initially. Self-powering after that. Early game, self-sufficient, unit to get power from water. Requires Coal Centrifuge technology. Requires nearly exactly 2 Rotary Pumps. Over twice as efficient as using Spore Pods...
- Latest version
- no release indexed
- Downloads
- 153
- Rating
- 3
- Filed under
- schematic
- Updated
- 7 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Water Power MK2?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Mindustry all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Water Power MK2 safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Mindustry versions does Water Power MK2 work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Mindustry.