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Monaco: What's Yours Is Mine
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Monaco: What's Yours Is Mine

Monaco: What's Yours Is Mine (or simply Monaco') is a video game made by indie developers at Pocketwatch Games. They are best known for winning the 2010 IGF Award in 2010 for their work on Monaco. The game was released for Windows on April 24, 2013, via Steam, and will be released for the Mac and XBLA platforms in 2013.

Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.

Monaco: What's Yours Is Mine screenshot 1 of 61 / 6

About Monaco: What's Yours Is Mine

Released
April 2013
Developer
Pocketwatch Games
Publishers
Majesco Entertainment, Humble Games
Platforms
Linux · PC (Microsoft Windows) · Mac · Xbox 360 · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
636

of 5.1k on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 636 Monaco: What's Yours Is Mine mods Sortable by downloads, rating and date.

More casual games see all

Why Monaco: What's Yours Is Mine mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Monaco: What's Yours Is Mine mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.