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The Elder Scrolls III: Morrowind
  • Role-playing (RPG)
  • Adventure

Game

The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind is an open-world first-person role-playing game and the third main entry in The Elder Scrolls series. Set on the island of Vvardenfell in the province of Morrowind, the player arrives as a released prisoner and becomes involved in the political and religious conflicts of the Dunmer people. Gameplay combines freeform exploration, real-time combat, and character customization across a vast landscape of ashlands, swamps, and volcanic terrain, with a main quest centered on an ancient prophecy.

About The Elder Scrolls III: Morrowind

Released
May 2002
Developer
Bethesda Game Studios
Publishers
ZeniMax Media, Bethesda Softworks
Engine
Gamebryo
Series
The Elder Scrolls
Platforms
Xbox · PC (Microsoft Windows)

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
10.0k
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why The Elder Scrolls III: Morrowind mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host The Elder Scrolls III: Morrowind mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.