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Mortal Kombat X
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Mortal Kombat X

Mortal Kombat X is the tenth main game in the one-on-one fighting series and a sequel to the 2011 title Mortal Kombat. The game stays close to the visual style and the mechanics of the 2011 reboot. The main controls are still based on two types of punches and kicks, and blocking, to form combos with uppercuts, teleports, special moves that incorporate weapons and fatalities. The three-tiered energy from the previous title returns, making available X-Ray moves, powered up EX moves and combo breakers. As introduced in Injustice: Gods Among Us, characters can use the environment to re-position th

About Mortal Kombat X

Released
April 2015
Developer
NetherRealm Studios
Publisher
WB Games
Engine
Unreal Engine 3
Series
Mortal Kombat
Platforms
PlayStation 4 · PC (Microsoft Windows) · Xbox One

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
28
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Mortal Kombat X mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Mortal Kombat X mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.