- Action
- Indie
- Early Access
Game
MusicHell
MusicHell is an intense, level-based bullet hell where each projectile is synced to the music!
MusicHell is an intense (1-4 player), Musical bullet hell where every projectile is perfectly synced to the music! Play official or community levels via the Steam Workshop!
About MusicHell
- Released
- March 2026
- Developer
- Sindruid
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsSkins, Quests, Cloud Saves, and More!General: - skins (mostly silly hand draw but i will add more) - daily quests with rewards (only way to unlock skins atm, I'll think of more ways) - cloud saves - added easy next song select on pause / complete level - volume control for point circles - now fading out song preview audio in main menu when tabbed out - fixed the frame lag at the start of level after the player was already spawned...
- Community AnnouncementsMultiplayer! (early stage)General - Multiplayer! like singleplayer but with friends :) everyone dies in one hit, but can be revived by other players the player the level treats as the target switches over time keep in mind this is early testing so expect bugs here also this is online only atm, but local multiplayer is planned supports workshop and official levels only atm (no local editor files) - Setup some backend for...
- Community AnnouncementsKey binds, New UI, and moreGeneral - new esc menu with more options and key binds - new win screen with score breakdown - new always on progress bar that can be turned off in settings - game now forces workshop update check on startup - unsubscribing from a map now removes it in real time - newly installed or updated levels are marked as "NEW" - camera now auto-zooms out for more square screens to fit full play area Edit...
- Community AnnouncementsLevel Editor Updates + Minor Song UpdatesGeneral - Updated the WIP "I Can't Save You" track (halfway complete). - Added player slowdown toggle (Shift or left trigger; toggle mode only for now). - Minor visual updates to Bit Crush, Circumlunar, and Project Onyx OST tracks. Level Editor - Added RNG variation to nearly 40 parameters. - Added projectile type: Static Laser, fixed-size, stays static (not a trail renderer) - Spawn action par...
- Community AnnouncementsMajor Gameplay ChangesGeneral - you no longer die from 1 hit, you now have to get hit twice within 7.5 - 10s to die - levels now have point circles that spawn over time and you can collect them for extra points - can now see your current score mid level - 1 new achievement Editor - you can now toggle whether sine wave time multiplies by start speed multi - sorting of projectiles is now consistent based on spawn orde...
- Community AnnouncementsAchievements + New SongsGeneral - added WIP Song 'lie' by kloam - added WIP Song 'I can't Save You' by Wi11iam$ - added Steam Achievements (basic ones) - max speed multis lowered from 1.5x -> 1.25x (will have to make the songs harder) Level Editor - major performance boost for custom images - all levels are now marked as WIP by default and have separate saves from non WIP - added more width curves for lasers - added a...
- Mods indexed
- 18
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Gensokyo Sunfall - Violet DeltaTitle: Gensokyo Sunfall Artist: Violet Delta Level & bullet patterns by Wicky Assets provided by me & inspired from ZUN Original theme: 陽落ちて [東方封魔録 ~ Story of Eastern Wonderland] Original composer: ZUN YouTube:235 downloads
- Starlight - ZerocodeMade by Wicky165 downloads
- Miku - AnamanaguchiCredits: Preview image: BG image: Leaks:72 downloads
- BOILING HOT GRUDGE - roka enzaki (WIP)Made by jayjay70 downloads
- silent running - akatsuki recordsMade by jayjay69 downloads
- Rolling girl - WowakaMade by jayjay59 downloads
- Dreams and reality ~ necro fantasia - ZUN (WIP)Made by jayjay48 downloads
- ~ Necrofantasia ~ - ZUN (WIP)Made by JayJay42 downloads
- shining needle - ZUN36 downloads
- REINCARNATION - ZUNMade by jayjay34 downloads
- Ramune - Ujico (snail's house)Made by jayjay34 downloads
- Lunatic Princess - ZUN (WIP)Made by JayJay32 downloads
- HUMAN - flavor-foley30 downloads
- PURE FURIES - ZUNMade by jayjay28 downloads
- Heavy anchor - ZUNMade by JayJay also the real song is called captain marisa24 downloads
- Ɛ> Love call receiving <3 - ChocofanMade by JayJay23 downloads
- maiden's capriccio - ZUN22 downloads
- Take Me (To The Moon) - Ian AsherCredits: Preview image: Fireball Animation Gif:10 downloads
More early access games see all
Why MusicHell mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host MusicHell mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.





