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MX vs. ATV Supercross Encore
  • Racing
  • Simulation
  • Sports

Game

MX vs. ATV Supercross Encore

Tires grip, bikes flip while players whip across the finish line. Take a dose of Motorcross mixed with ATV's in MX vs. ATV Supercross Encore. Cross the finish line on 30 tracks, while riding 60 different bike, and ATV rides.

Rip, jump and scrub your way to victory with over 35 tracks in this vastly extended version! Only the Encore edition features the brand new Rhythm Racing mode, extra outdoor Nationals tracks, and exclusive Waypoint races in open world maps.

MX vs. ATV Supercross Encore screenshot 1 of 81 / 8

About MX vs. ATV Supercross Encore

Released
October 2015
Developer
Rainbow Studios
Publisher
Nordic Games Publishing
Platforms
PlayStation 4 · PC (Microsoft Windows) · Xbox One

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
95

of 288 on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 95 MX vs. ATV Supercross Encore mods Sortable by downloads, rating and date.

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Why MX vs. ATV Supercross Encore mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host MX vs. ATV Supercross Encore mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.