
- Action
- Indie
- Early Access
Game
Mycopunk
A ragtag squad of robot rejects is hired by the SAXON corporation and given one last shot at profitable glory (and avoiding the scrap heap). They are the New Atlas Hazard Crew, a ramshackle squad of exterminators sent to uncover the mysteries behind a planet-wide fungal catastrophe.
Cut through fungal aliens in this hyper-customizable, mission based looter shooter. Hundreds of hand-crafted upgrades, 4-player co-op, and a little roach man. What’s not to love?
About Mycopunk
- Released
- July 2025
- Developer
- Pigeons at Play
- Publisher
- Devolver Digital
- Engine
- Unity 2022
- Platforms
- PC (Microsoft Windows) · PlayStation 5
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch 2.0.3AccessibilityWeapon recoil that pushes your camera backward is now affected by the screenshake slider in gameplay optionsUpgradesGunship cannon Prism upgrade stats are increased more from a larger pattern size (previously the increase was basically unnoticeable)Fixed an issue from yesterday’s patch where some upgrade stats that were supposed to increase (or stay the same) from a larger pattern...
- Community AnnouncementsPatch 2.0.2PerformanceImproved rendering performance in the mission select screenPattern InfusionIncreased how much upgrade stats are increased from being infused with a larger patternDecreased how much upgrade stats are decreased from being infused with a smaller patternUpgradesMycologist’s Eye of the Storm upgrade consumes infection as you fire it. The amount of decay applied by this upgrade is based on...
- Community AnnouncementsMyco-Shirts!The First Myco-Merch!Check out these SICK new shirts we made!One featues our resplendent master of mission control, Roachard, as he enjoys an immaculate bath/cocktail. And the other featuring fan-favorite employee, Glider, after a long-fought mission against the mushroom menace.Both shirts are available for pre-order RIGHT NOW on the Devolver Digital Store!
- Community AnnouncementsPatch 2.0.1Fixes- Fixed the Fulfillment for activating relay towers not progressing- Fixed the Fulfillment for collecting Saxito bags not progressing- Fixed the Cranius achievement not unlocking- Fixed the Bunker Buster achievement not unlocking- Darkened a couple rooms in the HUB- Fixed some translations- Fixed missing translations in Oxythane Breach Known Issues- Equipping a Drop Pod skin can cause cert...
- Community Announcements1.0 IS HERE!!!Mycopunk is officially fully released!It is incredible that this is the last blog post to be making during Early Access, and we couldn’t be any happier with what we’ve been able to put together for 1.0. Thank you for signing up with Saxon’s Early Access program, and be rest assured, there’s more Mycopunk on the way…But for now, enjoy 1.0 and all its upgrades, secrets, improvements, and loads of...
- Community AnnouncementsMyco-eve: Employees, Weapons & GrenadesHappy Myco-Eve everyone!This feels like a good excuse to gush about the NEW STUFF we’ve been cooking up. I am of course referring to a whole new character, as well as a new gun and a new grenade.One of the things that crept up on us a little was how much our past content would stack up. Since launching into EA we’ve added a lot of new upgrades and skins, which can give new content a bit of a ho...
- Mods indexed
- 167
- Versions
- 1
- Newest tracked
- Build 24230386
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- BepInExPack MycopunkBepInEx pack for Mycopunk. Preconfigured and ready to use.6.3k downloads
- MenuMod2A cheat mod for Mycopunk3.1k downloads
- UpgradeSolverUpgrade placement solver2.9k downloads
- BigLobbyModincreases the player limit to support more than 4 players (32 by default).2.1k downloads
- EnhancedUpgradeMenuDeprecated by its author: do not install this. A comprehensive mod that massively enhances the upgrade management experience with powerful new functionality and improved usability.2.0k downloads
- UITweaksAdds some extra details to the UI1.9k downloads
- EnhancedSettingsDeprecated by its author: do not install this. A mod that combines multiple gameplay enhancement features into a single, configurable package.1.6k downloads
- ExpandedHUDDeprecated by its author: do not install this. ExpandedHUD adds various HUD elements to improve gameplay awareness in Mycopunk.1.5k downloads
- ModSettingsMenuIn-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.1.4k downloads
- PerformanceEnhancedMenuDeprecated by its author: do not install this. Performance-enhancing mod that caches gear upgrade calculations and sets an inventory limit to eliminate menu lag for upgrades.1.3k downloads
- CheatMenuDeprecated by its author: do not install this. A successor to Slidedrum's MenuMod2. A comprehensive cheat menu mod for MycoPunk that provides various cheats, utilities, and quality-of-life improvements for gameplay.1.3k downloads
- CraniusHuntAdds a standalone mission for Cranius within the Mission Selection Window.1.2k downloads
- MoreAndQuickLoadoutsNot enough loadouts? It's not a problem anymore - now you can have up to 8 loadouts! Don’t know how to switch between them quickly? Use the Loadout Wheel!1.2k downloads
- GatsPrizeWheelUse your hard earned gats to spin the Prize Wheel1.0k downloads
- SkipIntroDeprecated by its author: do not install this. Skips the intro slides when opening the game. *WARNING* this did reset my backlog page when I first used it. I havent been able to replicate this.912 downloads
- DisplayEquippedUpgradesThis is a mod for Mycopunk that makes equipped upgrades display differently in the upgrade screen.897 downloads
- SpeedometerDisplays your current movement speed on the HUD with configurable position and toggle.862 downloads
- DisplayGunStatsShows live gun stats in the Gear Details menu and as an in-game HUD overlay.852 downloads
- RemoveUIEffectsRemoves UI bloom and distortion822 downloads
- DuplicateUpgradesAllowedCreate builds with duplicate copies of upgrades. Multi element setups are currently not supported815 downloads
- MycoModListList of active mods807 downloads
- DamageMeterDeprecated by its author: do not install this. Toggle to enable/disable a damage meter with 'F5'.805 downloads
- UnofficialPatchDeprecated by its author: do not install this. This mod applies various fixes to address bugs in MycoPunk. All fixes are individually toggleable via the BepInEx configuration file.762 downloads
- StackUpgradesStacks upgrades for better clarity720 downloads
Browse all 167 Mycopunk mods Sortable by downloads, rating and date.
More early access games see all
Why Mycopunk mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Mycopunk mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






