Natural Selection 2 mods
Natural Selection 2 gameplay tweak mods
Everything filed under gameplay tweak by its own author, ordered by how much it is used.
AllMust be run on Server223Passes Default Consistency167Map137Look and Feel127Gameplay Tweak77Crosshairs55level51Script44Alien Vision41Material34Tool28cinematic23Custom Game Mode23model16Shader16Localization7
77 gameplay tweak mods
- TremNS2 (outdated / imcompatible as of 315)by >|KoR|<Frisqy.ViruS (ZdrytchX)This Gameplay Balance Modification is designed for 2v2 up to 8v8 fights (Including Commanders) Hex ID for Server Operators: 302b10bf TremNS2 is a balance changing mod that changes a lot of mechanics from NS2, attempting to achieve the nostalgic feeling of Tremulous, the Free and Open Sourced AvH/...65 downloadsupdated 9 y ago
- Increased Supply Capby twiliteblueIncreases max supply from 200 to 250.65 downloadsupdated 7 y ago
- HL2 Center Hudbar Fixby HandschuhThe Hudbar is less Transparent now so you can see it a bit better. (Even better than in the picture above) Not optimal - would be better if you could make the colours more brighter with ns2+ and the edges are not as perfect as the orignial.64 downloadsupdated 8 y ago
- CommanderToysby twiliteblueAdding new abilities to the commanders' toolboxes, and easing the difficulty of commanding. Additionally may include experimental balance changes! == Experimental == *Commanders now always gain Pres. *Gas Grenade damage scales as a % of max HP, max damage increased 50-> 100/sec. *Onos armor incre...63 downloadsupdated 5 y ago
- Shock Cloakingby twiliteblueid 4fb6226e Redesigned cloaking shader to be more visible at close range. (Thanks Nin!) Upon declocking from taking damage, cloaked alien units briefly gain improved invisible for 0.5 second. Changed alien cloaking effect to be completely invisible when stationary at long distance (12m). Sneaking...57 downloadsupdated 7 y ago
- Good old entitiesby MeteruGood old entities A fork of ExtraEntitiesMod initially for ns2_co_portals. This replaces teleport_trigger with a compatible one for pre Build 261 (December 3, 2013) maps which used ExtraEntitiesMod. modid: 6C517342 Compatible maps co_iam_lemmings ns2_assault ns2_co_chuteout_refined ns2_co_helleva...55 downloadsupdated 7 y ago
- Heavy Bolterby SteelcapThe Marines meet the Adeptus Astartes54 downloadsupdated 8 y ago
- Weapon count in armory [outdated]by Pierre d'AuliqueMod ID: 9382D348 UNSUBSCRIBE AND REMOVE! This functionality now exists in the vanilla game as a part of the Armory/Protolab UI redesign, this mod will most likely break the game. Previously: This mod adds weapon/equipment counters to the armory and proto lab. It helps to organize pushes because n...53 downloadsupdated 5 y ago
- BunnyHop Physicsby >|KoR|<Frisqy.ViruS (ZdrytchX)ModID: 32FA76A6 See Half Life edition (since this one uses wrong settings based off Quake 1): This mod swaps out the default air control physics with Bunnyhop (acceleration modifier: 70, acceleration limit = 10% of speed limit). Bunnyhop is another name for a Strafe Jumping technique used in Quak...49 downloadsupdated 10 y ago
- GL Impactby SteelcapCauses Grenades fired from the Grenade Launcher to explode on Impact like a rocket launcher.49 downloadsupdated 8 y ago
- Team Size based Resource Tickrateby >|KoR|<Frisqy.ViruS (ZdrytchX)Hex ID: 3280FEC5 This is a very simple patch for servers that scales the tickrate based off the ratio of the number of players on each team. Example: A team of 14 players vs a team of 10 players, with NS2's default 6 second wait period per tick, will receive one resource point per resource tower...48 downloadsupdated 10 y ago
- BetterNS2by GoldenCustom settings including Cr4zyAV Source: MODID: 98f7b910 CURRENT_VERSION: v8.048 downloadsupdated 5 y ago
- Angry Hydraby twiliteblue64449d7a Reduced Hydra damage from 15 to 10. Hydras that took damage in the previous 1.0 seconds now shoot at a faste rate - every 0.4 second. Hydra normal attack rate is every 1.0 second. Hydras are updated every 0.09 second, changed from 0.5 second. Reduced Hydra target trailing to improve accu...47 downloadsupdated 7 y ago
- Plasma Techby CervezaDineroPlasma Tech MOD ID: 329b3ce4 Recharging Weapon (No Ammo) Plasma Pistol (prototype) Plasma Rifle (prototype) When available, Marines automatically spawn with plasma pistol instead of standard pistol and plasma rifle instead of standard rifle. Researched at Proto Lab. Must research Exo first. Depen...46 downloadsupdated 9 y ago
- Improved Gorge Spitby NinKinda hacky, kinda better. Currently a work in progress. It changes the cinematic of the gorge spit so it shows up in alien vision, replaces the client side projectile with a purely predicted (and thus smoothly animated) cinematic. Server no longer sends clients spit entities, instead it just sen...45 downloadsupdated 7 y ago
- Automatic Shotgunby >|KoR|<Frisqy.ViruS (ZdrytchX)ModID: 3573FF3E Auto Shotty fires once every 0.4 seconds (VNS2 = 0.88) Reload is twice as fast as VNS2 AS Values: -Uses TremNS2 spread (three rings of 1, 5, 8) totaling 14 shells (VNS2 = 17, more of a "square" pattern) -8 damage per shell (TremNS2 = 4, VNS2 = 10) -Total damage per shot = 112 (Tre...45 downloadsupdated 10 y ago
- Forever Weaponsby CervezaDineroForever Weapons MOD ID: 40d5419f Marine weapons and drops don't expire, except for the standard rifle and pistol to prevent spamming. Marine weapons and their ammo stay on the ground until destroyed. Catpacks, Medpacks, and ammo dropped by the commander stay on the ground until destroyed. When ma...43 downloadsupdated 9 y ago
- Additional Exo Layoutsby AvocaAdditional Exo layouts DualWelderExosuit, DualFlamerExosuit, WeldFlamerExosuit, RailgunWelderExoSuit, RailgunFlamerExoSuit Thank you, Scatter. (Modified Modular Exo with permission)39 downloadsupdated 8 y ago
- BurnaBoysby SteelcapOrks is bezd at burnin. Removes persistant "flame" damage nodes in favor of simplifying the damage model for flamer. Fires at .125 shots per second dealing 10 damage per shot. 80 total DPS.38 downloadsupdated 9 y ago
- NSL Competitive Mod Season 14by SteelcapNSL-CompMod-Season 14 A balance and feature mod for Natural Selection 2, used by the Natural Selection League. For more information, please visit the NSL website The latest changelog can be found at38 downloadsupdated 8 y ago
- HandicapModby GhoulServer Mod: ModId: FD17868 Give your users the chance to nerf themself to avoid someone dominating all the others. Command sv_handicap <0.1 to 1> 1 = 100% = normal dmg 0.1 = 10% = 10% of normal dmg36 downloadsupdated 12 y ago
- Prowler Improvedby twiliteblueUpdated version of Nin's Prowler modID 590559b9 Prowler can now glide by holding Jump key, and "climb" walls by holding the movement modifier key. Prowler can air jump every 0.7 seconds. Crouching while flying (gliding) disables gliding. Secondary fire now spawns hallucination Prowler instead of...35 downloadsupdated 8 y ago
- 2 IP Startby >|KoR|<Frisqy.ViruS (ZdrytchX)HexID: 32858030 (Has no Alphabet Characters) Simple server side mod that makes the team spawn with 2 Spawns, and 3 spawns if the team size is larger than 8 players. Beyond that it is up to the commander to build their own extra infantry portals. This is based on the logic that Tremulous players g...35 downloadsupdated 10 y ago
- Wooza's Hodgepodge (Deprecated)by WoozaAssortment of mods, to be used for NS2 servers (Not recommended for custom game modes). Contains: Gorge Tunnel Control by Steelcap Delayed Ragdoll Dissolve by Katzenfleisch Flame Sentry by Katzenfleisch and 4Horsemen Whip Fix by Steelcap Team Size based Resource Tickrate by >KoR<Frisqy.ViruS35 downloadsupdated 10 y ago
- Hive Based Team Res (Alien Energy)by SteelcapHive Based Team Res attempts to address the irritating "dead games" caused by early marine aggression succeeding in killing off early alien RTs before they have any economy going. By divorcing tRes from rt count any game state is potentially recoverable. Each Hive contributes 24 team res per minu...33 downloadsupdated 9 y ago
- NS2CN - Blobruameiaby _A_x_a_m_d_y_Experimenting...it may destory your computer if you run it without the corresponding key.33 downloadsupdated 5 y ago
- Better Cloakingby twiliteblue-New cloaking shader to improve consistency of visibility. -Fully cloaked threshold reduced from 100% to 40%, so alien take longer to show up on minimap and become targettable by Sentries while sneaking. -Alien decloak slower after taking damage, but decloak faster after attacking/dealing damage....33 downloadsupdated 5 y ago
- Smart Skulksby boopSmart Skulks for servers, they can pack up do very basic wall jumping and generally much more realistic.32 downloadsupdated 10 y ago
- Revert Onos Speed Nerfby VertexThis mod reverts the regressive Onos speed nerf from build 316. Restored the base max speed from 6.6 back to 7.5. Restored the base max Charge speed from 10.5 to 11.5. It's tries to solve a problem with Onos having too much mobility, but does not tackle it properly. The root cause is the gorge tu...31 downloadsupdated 9 y ago

