Natural Selection 2 mods
Natural Selection 2 must be run on server mods
Everything filed under must be run on server by its own author, ordered by how much it is used.
AllMust be run on Server223Passes Default Consistency167Map137Look and Feel127Gameplay Tweak77Crosshairs55level51Script44Alien Vision41Material34Tool28cinematic23Custom Game Mode23model16Shader16Localization7
223 must be run on server mods
- DMD Server Files 4b Testby DragonDMD Server Files 4b Test69 downloadsupdated 5 y ago
- ns2_atcs (Complete, 99% replica)by >|KoR|<Frisqy.ViruS (ZdrytchX)After a rather long hiatatus and getting biege to find what the cause of the rather silly error I decided to use the working co_atcs version and commented out the code, and reworked no the bunker area. Rather than having a pitfall in which you would get stuck when you spawn, the entire half of th...68 downloadsupdated 8 y ago
- Super MedPackby BruteChanges all MedPacks into Super MedPacks that heal full health and armor but cost 3 res each. Also you must have less than 66% of health left to use them. mod_id = "2fcd5323"68 downloadsupdated 10 y ago
- Skulks With Shotguns v325by SteelcapUpdating Skulks With Shotguns to work in build 325 Original mod by Daan van Yperen68 downloadsupdated 8 y ago
- [HL1]headcrab[BABBLER]by ArchieREPLACES BABBLER WITH HALF-LIFE 1 HEADCRAB I HAVE FIXED THE TEXTURES AND THE ANIMATIONS, LET ME KNOW HOW YOU LIKE THIS UPDATE, NOTE I CAN SWITCH AROUND THE RUN ANIMATION TO FIX THE GORGE ATTACH POINT PROBLEM BUT THE RUN ANIMATION IS SWEET AS FUCK! NEXT UPDATE WILL FIX FILE SIZE AND USELESS NORMAL...67 downloadsupdated 9 y ago
- FreeFormby DeckFreeForm - Goals/How it works: - More time to practice Lerk and Fade during typical rounds. - Lifeforms are balanced by biomass restrictions. - There is no cost to go Gorge, Lerk, and Fade - so there is more freedom to the player once you hit the required biomass. - Since there is more freedom to...67 downloadsupdated 7 y ago
- Sticky Websby SteelcapCauses webs to persist after triggering rather than self-destructing.66 downloadsupdated 9 y ago
- Increased Supply Capby twiliteblueIncreases max supply from 200 to 250.65 downloadsupdated 7 y ago
- gg_lego_arena_sandstormby ArchieMODID = 2e605072 "A gungame map with lego theme. 64 slots Music (Sandstorm - Darude) I hope you will enjoy it and feel free to comment !" Doesn't require Classic Entities, however if you want breakable windows and hidden stuff then you might like this, i'll fix it all later (can someone create oc...64 downloadsupdated 10 y ago
- ns_herosiege_remadeby Avocabecause it's needed64 downloadsupdated 8 y ago
- NS2 Eon Remakeby SamooseA remake of ns_eon from NS1. Map Name: "ns2_eon" MODID: 17D96A1764 downloadsupdated 8 y ago
- CommanderToysby twiliteblueAdding new abilities to the commanders' toolboxes, and easing the difficulty of commanding. Additionally may include experimental balance changes! == Experimental == *Commanders now always gain Pres. *Gas Grenade damage scales as a % of max HP, max damage increased 50-> 100/sec. *Onos armor incre...63 downloadsupdated 5 y ago
- NSL Team Badgesby Keats & YeatsDisplay your NSL team's badge on the scoreboard. Its mod ID is 40E9F8C8. Usage Put it on your server, along with Shine Administration, Epsilon, and Badges+. Enable the Shine plugin "epsilonbadges", then go to EpsilonBadges.json and set "ENSLTeams" to "true". Adding a badge Contact the NSL admins...63 downloadsupdated 8 y ago
- co_chuteout_refinedby MeteruVertical Combat Map ORIGINAL MAP BY W (+) |2 T H Y A updated version of ns2_co_chuteout. Requires Classic NS2 Combat and Good old entities. add pathing for arcs moved hive further away for arcs fixed effects to be activated with teleporter power add minimap floor info fixed some textures fixed oc...63 downloadsupdated 7 y ago
- de_dust2by Archie62 downloadsupdated 10 y ago
- ns2_ls_stormby Ghoulns2_ls_storm59 downloadsupdated 11 y ago
- Shock Cloakingby twiliteblueid 4fb6226e Redesigned cloaking shader to be more visible at close range. (Thanks Nin!) Upon declocking from taking damage, cloaked alien units briefly gain improved invisible for 0.5 second. Changed alien cloaking effect to be completely invisible when stationary at long distance (12m). Sneaking...57 downloadsupdated 7 y ago
- Last Resistance(Survivor) 1/3by MetaMind09This is an entirely new gamemode. see all the details at:56 downloadsupdated 10 y ago
- Skill Skin Extraby ZycaRThe mod add customization to player's model according reached rank. - Colorize of model can be enabled/disabled by player. - Rank is based on time played on specific servers. - Ranks are configurable by server operator (config file) with modification of color, min-max played time and name of rank...55 downloadsupdated 10 y ago
- Good old entitiesby MeteruGood old entities A fork of ExtraEntitiesMod initially for ns2_co_portals. This replaces teleport_trigger with a compatible one for pre Build 261 (December 3, 2013) maps which used ExtraEntitiesMod. modid: 6C517342 Compatible maps co_iam_lemmings ns2_assault ns2_co_chuteout_refined ns2_co_helleva...55 downloadsupdated 7 y ago
- Heavy Bolterby SteelcapThe Marines meet the Adeptus Astartes54 downloadsupdated 8 y ago
- Next Bot Betaby ChapaNext Bot latest beta versions. MOD ID: 32f83de2 Next Bot at54 downloadsupdated 10 y ago
- Prevent UWE Extensionby SteelcapPrevent UWE Extension54 downloadsupdated 9 y ago
- Siege Avocaby Avoca53 downloadsupdated 9 y ago
- ns2_docking_regeneratedby Kashns2_docking_regenerated52 downloadsupdated 6 y ago
- NS2 Tavern Brawl - Tiny Onosby SteelcapNS2 - Tavern Brawl This week's Brawl - Tiny Tiny Onos! We've reduced the cost, size, and Hp/armor of the Onos to 1/3rd the usual values. Fear the tiny terror of the khaara. ID: 33e73f6852 downloadsupdated 9 y ago
- nsl_arenaby Gung-HoArena map for 1v1 fights, tournaments and training @ ensl.org Future updates: -Slight tweaks -Minimap update showing teleport routes for easier navigation -Teleports within room between different entrances, so lifeform can change engagement route easily -Custom room -Custom room with insane telep...52 downloadsupdated 6 y ago
- Steelcap's Fade Modby SteelcapBlink has become invisiblity with bonuses to jump height, gravity, and ground speed. Also added shadowstep back, but that has to be hooked up in other files as well.51 downloadsupdated 10 y ago
- gorge_trumpuruby Archiegorge trumpuru is a donald trump gorge. i might improve it. Edit:Please note babblers are sort of broken, they won't re-attach after throwing them, everything else should be working however! let me know if you want the sourcecode. also please note because of the amount of polygons on this model,...50 downloadsupdated 7 y ago
- BunnyHop Physicsby >|KoR|<Frisqy.ViruS (ZdrytchX)ModID: 32FA76A6 See Half Life edition (since this one uses wrong settings based off Quake 1): This mod swaps out the default air control physics with Bunnyhop (acceleration modifier: 70, acceleration limit = 10% of speed limit). Bunnyhop is another name for a Strafe Jumping technique used in Quak...49 downloadsupdated 10 y ago
- GL Impactby SteelcapCauses Grenades fired from the Grenade Launcher to explode on Impact like a rocket launcher.49 downloadsupdated 8 y ago
- Debug Exposedby Schrödinger's KatzDebug Exposed This mod is an extension of the debugspeed command designed to help alien players to refine mouvements. It is showing the relative move speed (m/s) as seen by the closest enemy in range, and how much part of the body is exposed (the lowest the better). How to use: * type the `debuge...48 downloadsupdated 7 y ago
- Team Size based Resource Tickrateby >|KoR|<Frisqy.ViruS (ZdrytchX)Hex ID: 3280FEC5 This is a very simple patch for servers that scales the tickrate based off the ratio of the number of players on each team. Example: A team of 14 players vs a team of 10 players, with NS2's default 6 second wait period per tick, will receive one resource point per resource tower...48 downloadsupdated 10 y ago
- BetterNS2by GoldenCustom settings including Cr4zyAV Source: MODID: 98f7b910 CURRENT_VERSION: v8.048 downloadsupdated 5 y ago
- Debug Dodgingby Schrödinger's KatzDebug Dodging This mod is an extension of the debugspeed command designed to help alien players to refine mouvements. It is showing the accuracy of marines shooting you, as well as the relative angle between you and the shooter crosshair. The lower the accuracy the better, the higher the angle th...47 downloadsupdated 6 y ago
- Angry Hydraby twiliteblue64449d7a Reduced Hydra damage from 15 to 10. Hydras that took damage in the previous 1.0 seconds now shoot at a faste rate - every 0.4 second. Hydra normal attack rate is every 1.0 second. Hydras are updated every 0.09 second, changed from 0.5 second. Reduced Hydra target trailing to improve accu...47 downloadsupdated 7 y ago
- Auto Machine Shotgunby >|KoR|<Frisqy.ViruS (ZdrytchX)Auto Machine Shotgun 35742D74 Same as the Auto Shotgun mod but excessively hilarious. I wouldn't recommend this for actual games, but it would be balanced to some extent despite its high DPS because it spreads a lot. Wouldn't kill shit beyond like what, 5 meters?47 downloadsupdated 10 y ago
- Plasma Techby CervezaDineroPlasma Tech MOD ID: 329b3ce4 Recharging Weapon (No Ammo) Plasma Pistol (prototype) Plasma Rifle (prototype) When available, Marines automatically spawn with plasma pistol instead of standard pistol and plasma rifle instead of standard rifle. Researched at Proto Lab. Must research Exo first. Depen...46 downloadsupdated 9 y ago
- Improved Gorge Spitby NinKinda hacky, kinda better. Currently a work in progress. It changes the cinematic of the gorge spit so it shows up in alien vision, replaces the client side projectile with a purely predicted (and thus smoothly animated) cinematic. Server no longer sends clients spit entities, instead it just sen...45 downloadsupdated 7 y ago
- Automatic Shotgunby >|KoR|<Frisqy.ViruS (ZdrytchX)ModID: 3573FF3E Auto Shotty fires once every 0.4 seconds (VNS2 = 0.88) Reload is twice as fast as VNS2 AS Values: -Uses TremNS2 spread (three rings of 1, 5, 8) totaling 14 shells (VNS2 = 17, more of a "square" pattern) -8 damage per shell (TremNS2 = 4, VNS2 = 10) -Total damage per shot = 112 (Tre...45 downloadsupdated 10 y ago
- Shoulder Patches Extra Fixedby .Mod ID: 4724D5FA git repository current git commit: fac4b3b61780f2ec5402b36356ee99882888ce8f Authors: (commits, author) 28 ZycaR 4 Las 2 Brute What is this? This is a fixed version of ZycaR's Shoulder Patches Extra mod, which broke with build 319. ShoulderPatchesExtra ZycaR (c) 2016 When the offi...44 downloadsupdated 9 y ago
- Forever Weaponsby CervezaDineroForever Weapons MOD ID: 40d5419f Marine weapons and drops don't expire, except for the standard rifle and pistol to prevent spamming. Marine weapons and their ammo stay on the ground until destroyed. Catpacks, Medpacks, and ammo dropped by the commander stay on the ground until destroyed. When ma...43 downloadsupdated 9 y ago
- Axe Animation Reversion Modby SamooseAxe Animation Reversion Mod Reverts the new "updated" axe animations back to the old great axe animations. Mod ID: 3045951F43 downloadsupdated 10 y ago
- Gorge Rallycarby ArchieTurns the gorge into a evo7 rallycar. Only the wheels move No sounds work in progress, currently no animations other then wheels moving43 downloadsupdated 7 y ago
- ns2_fortsiegeby Avocans2_fortsiege41 downloadsupdated 9 y ago
- ns1_siege005_2018by Avoca40 downloadsupdated 8 y ago
- ns2_veil_war_fineby MeteruOriginal map ns2_veil_war by BerserkCore. Fixed: - removed vents to nano - fixed holes in dome The map is a chaotic version of ns2_veil and is very unbalanced. Modid: 765D123840 downloadsupdated 7 y ago
- ns2_hivesiege6by Avocadesc required40 downloadsupdated 8 y ago

