Nexus - The Jupiter Incident mods
Nexus - The Jupiter Incident campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
4 campaign mods
- Missions Patchby VanHiestFixes and tweaks in missions order: - The Chance Fixed a known issue causing the game to crash. - The Chase Fixed game crashing in the start of the mission if the language is set to Russian. - The Mechanoid Altered the behaviour of the mechanoid to be more consistent with mission's canon. A visib...3.2k downloadsupdated 4 y ago
- Universe Script Libraryby TehnoMagMod adds a number of useful functions and somewhat expands the game's possibilities. In the future, it is planned to be used as the core of the big Sandbox mod Complete manual (WIP): Current Release version 1.1a Build 12 Class module This module adds some kind of OOP to the scripting engine based...1.3k downloadsupdated 9 y ago
- B5: Conflicts of Loyalty 2 (Beta)by silvername1.1k downloadsupdated 10 y ago
- Switch off original campaignby TehnoMagSimple optional utility mod for switching off original campaign. May be useful if you want create your own story from scratch. HOW TO USE: 1) Download it; 2) Switch it On 3) Add to you Story/Rules/Common.rules: RULE event EpisodeStart :action if ( !uCall(mod_SwitchOffOriginalCampaign, 0), ( MsgBo...383 downloadsupdated 9 y ago

