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Noble Fates
  • Action
  • Indie
  • RPG
  • Simulation

Game

Noble Fates

A 3D Fantasy Kingdom Sim driven by intelligent characters with a rich simulation of opinions and memories. Build, Craft, Farm, Mine, Hunt, Defend, and more! Command from the sky or take control in third person as your story goes where the people, your actions, and their reactions take it.

Harness your Demigod powers to lead a group from rags to riches in this 3D Fantasy Kingdom Management Sim with RPG elements. Command from the sky or take control in 3rd Person to BUILD, BATTLE, and RULE. Navigate a world of interesting Nobles, earn their respect, and decide their Fates.

Noble Fates screenshot 1 of 81 / 8

About Noble Fates

Released
December 2021
Developers
LLC, Xobermon
Platforms
PC (Microsoft Windows)

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
115
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 115 Noble Fates mods Sortable by downloads, rating and date.

More early access games see all

Why Noble Fates mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Noble Fates mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.