- Adventure
Game
The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls story, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes on to you the mystic Amulet of Kings. The adventure proper begins with the quest to find Uriel's lost and illegitimate son who is the only heir to the throne. In a world where the forces of darkness seek their ultimate dominion over the ranks of man and mer alike, you alone stand between the future of Tamriel and the gates of Obl
About The Elder Scrolls IV: Oblivion
- Released
- March 2006
- Developer
- Bethesda Game Studios
- Publishers
- 2K Games, Bethesda Softworks, Ubisoft Entertainment
- Engine
- Gamebryo
- Series
- The Elder Scrolls
- Platforms
- PlayStation 3 · PC (Microsoft Windows) · Xbox 360
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods17.4kA mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Libraries506A library provides shared code other mods depend on rather than any content of its own. It is required, not optional, whenever something else lists it as a dependency.
- Frameworks355A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
- modpacks87A modpack is a curated set of mods, configuration and sometimes a world, shipped as one download and pinned to a single game version.
- Mods indexed
- 18.3k
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Unofficial Oblivion Patch - UOP4.5M downloads
- Qarls Texture Pack III OMOD - QTP34.5M downloads
- Oblivion mod manager3.4M downloads
- Blockhead2.5M downloads
- Oblivion Script Extender (OBSE xOBSE)2.4M downloads
- DarNified UI2.3M downloads
- Unofficial Shivering Isles Patch - USIP2.2M downloads
- Better Cities2.2M downloads
- Unofficial Oblivion DLC Patches - UODP1.8M downloads
- Midas Magic Spells of Aurum1.5M downloads
- Official Oblivion 12416 Patch1.5M downloads
- Improved Trees and Flora 21.5M downloads
- MenuQue - OBSE Plugin1.5M downloads
- Natural Environments1.4M downloads
- Oblivion Stutter Remover1.4M downloads
- Oblivion 2020 Retexture Project1.3M downloads
- Oblivion Graphics Extender1.3M downloads
- Rens Beauty Pack1.1M downloads
- Assorted Protective Female Armors1.1M downloads
- OBSE -Elys- Universal Silent Voice974.9k downloads
- Alternative Start Arrive by Ship952.5k downloads
- Coronerras Maximum Compatibility Skeletons929.4k downloads
- 4gb Ram Patcher872.6k downloads
- EngineBugFixes870.3k downloads
Browse all 17.4k The Elder Scrolls IV: Oblivion mods Sortable by downloads, rating and date.
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Why The Elder Scrolls IV: Oblivion mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host The Elder Scrolls IV: Oblivion mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






