Old World mods
Old World multiplayer mods
Everything filed under multiplayer by its own author, ordered by how much it is used.
AllSingleplayer611Multiplayer601GameInfo162character117Nation102UI89Map89Event75Family71AI44Tribe31Translation21conversion14
601 multiplayer mods
- SVs Eastern Mediterranean Minocentric Map-9p-by SeventhVixenWhile the main part of this mod is the map, the map is wrapped inside this tribe-name tweaks mod to ensure tribes make sense. If you want to play without the tribe tweaks for reasons, just copy the map inside the mod to your maps folder. The ...30 downloadsupdated 3 mo ago
- Exile or Deathby arb1A small mod to rectify the rather incongruous state when an ex-ruler remains as governor or general or simply stays alive after the change of ruler!29 downloadsupdated 3 mo ago
- Exile or Deathby 76561199056523749A small mod to rectify the rather incongruous state when an ex-ruler remains as governor or general or simply stays alive after the change of ruler!29 downloadsupdated 1 mo ago
- Tech Gated Wondersby ThatShawnGuyThis mod locks Wonders behind specific technologies. Each of the 28 Wonders has been locked behind an associated technology in the tech tree (including all DLC as of Empires of the Indus). The goal of this mod was to create a more Civ-like flow to constructing Wonders. This way, they won't be sco...28 downloadsupdated 2 mo ago
- Pendric Hills Duel (2p)by InconmonLore accurate map based on George R R Martin's A Song of Ice and Fire. For balance reasons additional city sites were added in some areas (identifiable due to default nation names) while many towns and castles are represented by named resources. ...27 downloadsupdated 13 mo ago
- Ocean Road Duel (2p)by InconmonLore accurate map based on George R R Martin's A Song of Ice and Fire. For balance reasons additional city sites were added in some areas (identifiable due to default nation names) while many towns and castles are represented by named resources. ...27 downloadsupdated 13 mo ago
- All Nations 10% Culture Bonusby eddieballgameIn the interest of fairness per trying to win a Culture Victory; adjustments were made, with multiplayer in mind. All Nations receive a +1 Culture and a 10% Culture bonus to their Cities. Babylonia and Greece still maintain their, respective +2 for Culture. The Byzantine Empire by Dale Kent recei...27 downloadsupdated 16 mo ago
- SolversInnocentTestby solver8Enter Description here...26 downloadsupdated 16 mo ago
- Boneway Duel (2p)by InconmonLore accurate map based on George R R Martin's A Song of Ice and Fire. For balance reasons additional city sites were added in some areas (identifiable due to default nation names) while many towns and castles are represented by named resources. ...26 downloadsupdated 15 mo ago
- Unit Upkeep Increaseby peequiIncreases cost for all units, including settlers, scouts, workers. Only units not effected are Disciples. You can edit the files yourself, it is very easy, but time consuming and easy to miss a unit if not paying attention. Please share your ideas and mention any issues this mod has. Currently se...25 downloadsupdated 15 mo ago
- Citizen changes to Cityby peequiEach citizen in a city +0.1 Rebellion +0.2 Orders +1.0 Maintenance -1.0 Growth -1.0 Culture Inspired by the mod "Dynamic World" which has these changes but I changed some of the numbers. Feel free to change the numbers yourself. This mod is included in the larger "Balance Change Mod"25 downloadsupdated 14 mo ago
- Safe Event Artby FluffsterRemoves event art featuring nudity25 downloadsupdated 2 y ago
- Barrow Duel (2p)by InconmonA small duel map with players starting on either side of the Furness Peninsula. Starting locations are random for all nations and in Broadgate and Newby Bridge. Resources have been allocated randomly via the map editor script and are not accurate in any way. This small map contains 9.5 cities per...25 downloadsupdated 15 mo ago
- Nyr Dyv Duel (2p)by InconmonNyr Dyv is the Lake of Unknown Depths at the center of Flanaess and North of the Sea of Gearnat. Starting locations are random for all nations: County of Urnst (Radigast City) Domain of the Free City of Greyhawk (Greyhawk) Tribes: None ...22 downloadsupdated 15 mo ago
- Culture Population Changesby peequiChanges to how the different culture levels (weak, developing, strong, legendary) effect the city. I am going to change this regularly, to find a balance that I feel works for me. Feel free to change the numbers yourself, it is very easy. Here are the default game numbers, divide the numbers by 1...22 downloadsupdated 15 mo ago
- Start Reveal Radiusby peequiIncreases the starting radius of reveal map to 25. Not sure if this effects AI.21 downloadsupdated 2 mo ago
- Tudor's Custom Difficultyby WiseChimpLow resources but normal science/income/happiness.20 downloadsupdated 21 mo ago
- zd自用测试test mod onlyby Rediker自建MOD测试,勿下……TEST MOD ONLY...20 downloadsupdated 9 mo ago
- Desert Duelby fluffybunnyOldWorldDuel in the Desert, a knife fight for 2 players17 downloadsupdated 5 mo ago
- Vassalage 25%by peequiThe law "Vassalage" now only gives a 25% reduction in consumption cost. Base game was 50%. I did this because I use another mod that increases the per turn unit consumption cost of every unit, so a 50% reduction from the base game was extremely over powered. Change the number yourself, very easy...17 downloadsupdated 14 mo ago
- No Alliancesby EmergentThis mod eliminates player alliances. Events that have alliances will still occur, but selecting the alliance option does not actually cause an alliance to form between players. This mod does not affect tribal alliances.14 downloadsupdated 2 y ago
- Disable wind audioby FluffsterDisables all ambient audio effects on the map when zoomed out14 downloadsupdated 3 mo ago
- Tribe Raging Moddedby peequiA few minor changes to the Tribe Level "Raging", Tribes have more units but start raiding much later. See photo for all changes. This only effects "Raging". Currently in the game setting, the "Raging" option has a text error. I want it to say "Raging Modded". If you know how to fix this please le...13 downloadsupdated 15 mo ago
- City Culture Levelby peequiChanges: Weak 100 to 200 Developing 500 to 1000 Strong 2000 to 3000 Legendary 5000 to 6000 You can easily change the numbers yourself in the mod file.13 downloadsupdated 15 mo ago
- Test Modby spiderJ90Does not do anything, do not download.12 downloadsupdated 11 mo ago

