- Simulator
- Adventure
- Indie
Game
Outbound
Explore a colorful world and build your own cozy home on wheels. Craft workstations, and source energy from the sun, wind, or water. Upgrade and customize your vehicle, grow crops, and live sustainably off-grid with up to 4 players.
About Outbound
- Released
- May 2026
- Developer
- Square Glade Games
- Publisher
- Silver Lining Interactive
- Engine
- Unity
- Platforms
- Xbox Series X|S · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox One · Nintendo Switch
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 13
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Admin Menu2.4k downloads
- Outbound BepInEx 6 IL2CPP Pack1.4k downloads
- OutboundModLib953 downloads
- Production To Storage397 downloads
- Custom Weight371 downloads
- Custom Resource Yield369 downloads
- Custom Speed355 downloads
- Faster Production329 downloads
- Journey Clock276 downloads
- Mini Map271 downloads
- Custom Stamina260 downloads
- More Production Output258 downloads
- Outbound Take All251 downloads
More adventure games see all
Why Outbound mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Outbound mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






