Menu
Party Hard
  • Action
  • Indie
  • Strategy

Game

Party Hard

Party Hard is a tactical game about stopping parties. Playing as someone who got sick of neighbors having loud parties, you decide to take matters into your own hands with the help of your faithful knife. The story follows a series of mass murders around the USA, with parties taking place in various locations including Las Vegas, Miami, San Francisco, and more.

It's 3:00 a.m. Your neighbours are having a loud party. Stop them. Party Hard is tinyBuild's award-winning stealth strategy game about ruining parties by any means.

Party Hard screenshot 1 of 81 / 8

About Party Hard

Released
August 2015
Developer
Pinokl Games
Publisher
tinyBuild
Engine
Unity
Platforms
PlayStation 4 · Linux · PC (Microsoft Windows) · Mac · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
3.8k
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 3.8k Party Hard mods Sortable by downloads, rating and date.

More action games see all

Why Party Hard mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Party Hard mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.