Menu
Party Hard 2
  • Action
  • Adventure
  • Indie
  • Simulation

Game

Party Hard 2

It's the Holiday Season, and you don't get your Christmas Bonus. The only logical solution is to start a killing spree at a corporate party. Welcome to Party Hard 2, the sequel to 2015's stealth strategy hit.

It's 3am and you just want to get some sleep. Welcome back to Party Hard! Stop parties using hundreds of new ways, incidentally destroy a drug syndicate, and save the Earth from an alien invasion. May the chickens be with you!

Party Hard 2 screenshot 1 of 71 / 7

About Party Hard 2

Released
October 2018
Developers
Kverta, Pinokl Games
Publisher
tinyBuild
Engine
Unity
Platforms
PlayStation 4 · PC (Microsoft Windows) · Mac · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
801

of 2.9k on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 801 Party Hard 2 mods Sortable by downloads, rating and date.

More action games see all

Why Party Hard 2 mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Party Hard 2 mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.