
- Casual
- Indie
Game
PictoPull
Solve 3D block puzzles built from pixel art. Pull, push, and climb on the blocks of a PictoPull puzzle in order to reach the goal. Puzzles are simple to learn but complex to master, as puzzles get bigger, more complex, and new special tiles and mechanics are added onto them. Once you have mastered all of the 150+ PictoPull levels try creating your own in the fully featured level editor and share them via the Steam Workshop.
3D block puzzles built from pixel art! Push, pull, and climb on the blocks of a PictoPull puzzle in order to reach the goal. Create your own puzzles and share them!
About PictoPull
- Released
- March 2023
- Platforms
- PC (Microsoft Windows) · Nintendo Switch
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPictoPull has been Open Sourced!After the release of PictoPull I began working on a sequel that would introduce Crash levels and a visual overhaul. I implemented the basics of Crash levels and designed around 50 levels. However, I lost motivation to work on the game. In order to make a proper sequel I was going to have to do a complete visual overhaul and even then I did not think the game would be commercially viable. I had...
- Community AnnouncementsFinal Update - working on small sequelThis will (hopefully) be the final update for the game. I am currently making a smaller sequel with "Crash" style levels that will come out late 2024 or 2025. Gameplay - Removed crash levels as they were experimental and glitchy. I am developing a sequel game based around them so they will be fixed in that game. Collision/Map - Fixed collision on truck in construction site. - Fixed collision on...
- Community AnnouncementsVisual Updates in Preparation for the Switch PortOver the past month or so I've been pushing minor updates to improve some levels and update the visuals. There is now a new character controller, a simple cutscene system at the beginning of each area, and full controller support. All of this is in preparation for the Switch port which should launch in early October. Over the next few weeks I'll be pushing some more updates to improve the visua...
- Community AnnouncementsPictoPull ReleasedPictoPull is finally releasing after 1.5 years of development. On sale for 20% during launch week. This is my first published video game and it came down to the wire a bit, so please report any bugs and make suggestions in the community forum. Over this next week I will be updating the game daily to improve to the workshop ui functionality and fix any bugs that pop up. Here is the current timel...
- Mods indexed
- 10
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 25 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- small set1just a few levels537 downloads
- KeyStoneA pixel daily drawing of a keystone184 downloads
- Bread toasterGet to the top of the toast to beat the level.179 downloads
- TETRIS160 downloads
- Item 2954748700Sometimes, you just want the achievement.109 downloads
- MalloAn old friend77 downloads
- SlimeJus a lil guy50 downloads
- Very big oversight 1Very big oversight with how colors work :[38 downloads
- bunnya lil critter from terraria14 downloads
- MysteryIts a mystery10 downloads
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Why PictoPull mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host PictoPull mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






