
- Action
- Casual
- Simulation
- Early Access
Game
PinBuilder
Have you ever wanted to design your own pinball machine? Then build it? And then play it? You can do all of that and more with PinBuilder!
Have you ever wanted to design your own pinball machine? Then build it? And then play it? You can do all of that and more with PinBuilder!
About PinBuilder
- Released
- June 2023
- Engine
- Unreal Engine 5
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcements0.5.9.3 - Blackout? What blackout?Distraught, those within the confines of the arcade's walls stood motionless and quiet in the darkness as the last of the machines flickered into darkness. What would they do? What could they do? Sadly, they could do nothing but stand there waiting for the power to come back on; for someone to realize the lights had gone out. Don't they ever look at their own building!? They thought - they scre...
- Community AnnouncementsRevert to prior releaseRevert to prior release
- Community AnnouncementsUpdate 0.7.24.25 - Backglass Lights & High Score Saves!A player's table high scores now get saved locally as sgHighScores.sav in the SaveGames folder. Fixed "saving table" text lingering on screen after save when dialog is cancelled. Added backglass indicator lights (ball in play, match, high score, player #, etc) that can be complete modified. See accompanying video for details. Fixed score displays not showing player number in Edit Mode. Fixed pl...
- Community AnnouncementsQuick Patch for Included Custom Audio FilesIncluded custom audio files were missing in a recent change. This has been fixed. Fixed default game sounds not copying to userSounds folder. Fixed Play Mode HUD toggle. Initial keypress ("H") would take two button presses initially to toggle. This has been fixed.
- Community AnnouncementsUpdate 0.5.4.30Added achievements Finished custom user room option. To understand how to use this, please see the attached video. Added new function in Play Mode to take a screenshot for the current table's Main Menu tile image. Press P to take the screenshot. Made Play Mode 60 cycle hum localized to the power supply in the played cabinet. Added new Settings option to play or not play the 60 cycle hum noise i...
- Community AnnouncementsUpdate 0.5.4.8Removed Cab Mode options from menu (temporary. feature will return) Fixed z order of quit screen Fixed very strange bug with single plastic post material having been fubared Added to small arcade room Removed temporary keyboard L input used for testing Fixed components not loading correctly. To use components, set up the components on a blank playfield and save the table with the prefix "co_" b...
- Mods indexed
- 3
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 79 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
More early access games see all
Why PinBuilder mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host PinBuilder mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






