
- Action
- Racing
- Simulation
- Sports
Game
POGOPPL
Physics-based pogo stick platforming!
Go solo or bring your friends as you hit the streets of Pogo City in this physics-based pogo stick platformer. Let’s bounce!
About POGOPPL
- Released
- April 2025
- Developer
- September Games
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsHuge price drop!POGOPPL, with its huge story campaign, cutscenes, lots of unlockable characters, various game modes, local multiplayer, and built-in level editor was by far my biggest and most ambitious production ever. It had a 3.5 year development time and when I released it last year I set the price tag accordingly. However, as has turned out over the last year, it was too steep. Folks aren't ready to take...
- Community AnnouncementsDemo Updated!The POGOPPL Demo was a year old and no longer really representative of the final product, so here's an updated version!This version includes:-3 levels that weren't in the original demo. Total level count is 17.-More options, including more language and accessibility options.-UI, graphics and audio now reflect the final product.
- Community AnnouncementsNew Challenge Modes added!The update brings a couple big additions: Speedrun and One Team Modes. In Speedrun you'll have a timer tracking your progress through the entire campaign. One Team Mode is a harder variant of Speedrun. In addition to tracking your time through the campaign, you'll only have as many lives as you have members in your team. With all characters unlocked that means 16 lives to make it through the ca...
- Community AnnouncementsAchievement bug fixFixed bug with achievements for finishing Acts 1,2,3 not registering. Hopefully. If this broke something else, please let me know!
- Community AnnouncementsUpdate 2025-05-15Small update, just fixed a couple very specific things. -fixed issues with medals not being set on level 68. -some cutscene refinements.
- Community AnnouncementsUpdate 2025-05-08-Custom levels now have leaderboards! -leaderboard times are now also set on levels where the outro skips right to the next level (bossfights, level 68)* -made Hoop highlight much more visible. -added level "Playground" as a default level in My Levels. You can open it in the Level Editor as an example level. -bug fixes. *HINT: if you wanna focus on setting leaderboard times, you can enable the...
- Mods indexed
- 9
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 18 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- The BehemothA custom level for POGOPPL.168 downloads
- Wind & LasersA custom level for POGOPPL.161 downloads
- Yihaaa !A custom level for POGOPPL.122 downloads
- No Pogo No ProbA custom level for POGOPPL.35 downloads
- Sk8rboiA custom level for POGOPPL.18 downloads
- Alpha Beta Parking LotA custom level for POGOPPL.17 downloads
- Choppy Waves 2A custom level for POGOPPL.17 downloads
- Keep On Rolling, BabyA custom level for POGOPPL.12 downloads
- Doodle05A custom level for POGOPPL.11 downloads
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Why POGOPPL mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host POGOPPL mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






