
- Role-playing (RPG)
- Simulator
- Strategy
- Indie
Game
Quasimorph
Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
About Quasimorph
- Released
- July 2026
- Developer
- MgnmScrptmDvs
- Publisher
- HypeTrain Digital
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch 1.0.1 - Quality of Life and Balance fixes“Contracts are waiting. But as the saying goes: if honor is not lost, nothing is lost; if honor is lost, everything is lost.” — Francis Reid-DalyHello, mercenaries!First of all, we want to once again thank you for the incredible amount of attention you’ve given the game — for the streams, discussions, and, of course, all of your feedback.The quasimorphic storm that erupted in the Steam reviews...
- Community AnnouncementsHotfix 1.0.562s.db7e1d8Fixed: In Robbery missions, target items could spawn with non-full usage number.Fixed: V-Sync didn't limit FPS in windowed modes.Fixed: If a clone was affected by the Gibil's Blackfire pact and moved to another floor, the effect would not end.Fixed: When evacuating from a Descend mission, the screen would temporarily return after the screen faded.Fixed: Some missions didn’t show the mission suc...
- Community AnnouncementsQoL and Difficulty Balance Improvements are coming soon!Hello, mercenaries!Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current presentation of difficulty can lead to a frustrating experience, especially for new players.We are already working on improvements and would like to share seve...
- Community AnnouncementsHotfix 1.0.561s.a7d4f0dPerformance: The FPS limit is now set to 120 by default when first launching the game.Balance: Stonecrusher is now Power Armor, all recipes have been adjusted accordingly.Fixed: Components for weapons that received traits last time. If you have issues with high FPS - check Options - Graphics - V-Sync or FPS Limit.
- Community AnnouncementsQuasimorph 1.0 IS OUT NOW!Quasimorph Is Out Now in 1.0!Greetings, mercenaries!Quasimorph has officially left Early Access and launched in version 1.0.For the next two weeks, the game will be available at a 33% discount.Launch TrailerWhat’s Included in Version 1.0Patchnotes:Save Compatibility Information:Saves from the default branch are not compatible with version 1.0.Saves from the Unstable Beta are compatible.In other...
- Community Announcements1.0 PATCHNOTESHello, friends!Today, Quasimorph launches into 1.0, which means the default version of the game is finally receiving all the changes we’ve been testing over the past several months.You can find the full list of changes below.Save Compatibility Information:Saves from the default branch are not compatible with version 1.0.Saves from the Unstable Beta are compatible.In other words, if you haven’t...
- Mods indexed
- 263
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Mod Configuration MenuQuasimorph Mod Configuration Menu Mod Configuration Menu (MCM) allows the player to configure mods through the game's native UI. It adds a new button in the Main Menu called "Mods", where you will be able to configure any mod that has compatibility with it. NOTE: This mod is still in development....25.2k downloads
- Show Needed Upgrade ResourcesQuasimorph Show Needed Upgrade Resources Ever been in the dungeon and trying to remember if a resource is still needed for Magnum upgrades? The game already contains a X/Y in the tool tip which indicates how much of an item is still needed for magnum upgrades. However, this mod adds a green arrow...21.7k downloads
- Double Backpack Size❗About Quasimorph v0.9.7 New update introduces a backpack slots multiplier available right from the start of a new game! Does this make the mod unnecessary? Yes and no. It depends what you want. The update doesn’t affect vests, weight reduction, or satiety drain, so for now the mod will be rework...19.1k downloads
- Official Developer Console ModAdds developer console support.13.6k downloads
- More items in stackThis mod will allow you to stack any stackable item in the game up to *as much as you want* pieces in one stack, enjoy :-) Let me know if you wanna have different values in separated file Update: 30.12.2024 - Updated to 0.8.5 since 04.12.2024 you can define the maximum stack size for any of categ...10.2k downloads
- Mission Expire and Subscription ColorsQuasimorph Mission Expire and Subscription Colors Adds the following indicators: Adds a "X (Y)" number to the planet list where X is the non expiring missions and Y is the total number of missions. Colors the missions as follows: Will expire before the ship can travel to the location. A subscribe...9.2k downloads
- Expanded Faction ArsenalInfo Expanded Faction Arsenal (EFA) is a vanilla friendly extension that adds new weapons to the factions. All weapons have been carefully made with each faction's flavor and style in mind. Everything has been balanced to blend seamlessly with the vanilla experience. In addition to the sprites, a...9.0k downloads
- Pity UnlocksQuasimorph Pity Unlock! Tired of only getting chips for mercenaries, classes, or production items that have already been unlocked? This mod adds a "pity" system where the user has an increased chance to get a chip that will unlock something new. The default config of this mod will always roll a "...8.0k downloads
- [DEPRECATED] Item and Weapon ImporterUse Content Mod Creator, the successor of this API Library used by EFA and other content mods. if you wish to use the library you can try learning by reverse-engineering EFA or asking me directly in the Quasimorph discord server. This also adds a new console command. "give" allows the user to aut...7.9k downloads
- Improved Item SortQuasimorph Improved Sort This mod was previously called "Cost Sort". It improves the game's item sorting so that the best items appear first in your inventory. Items are still grouped by type (such as weapons, backpacks, augments, etc.), but within each group, sorting prioritizes the most valuabl...7.3k downloads
- Show tech levelQuasimorph Show Tech Level NOTE - The game now has TechLevel and this mod needs to be updated to show PowerLevel on the new UI. This does not do anything right now, but it does not negatively impact anything to keep it subscribed. Adds a faction's tech and power level to the station tooltip. The...7.0k downloads
- Floating Combat TextThis mod adds floating text for damage, heals and wounds, giving you a lot more combat awareness without having to constantly check multiple different places. The config file can be found at *USER*\AppData\LocalLow\Magnum Scriptum Ltd\Quasimorph\FloatingCombatText\config.json to change the positi...6.2k downloads
- Raid Show Ally and Remember SideQuasimorph Raid Show Ally and Remember Side Ever accidentally chosen the wrong corp for a mission? Closed and re-opened the mission and forgot to choose the desired side again? This mod does the following: Remembers the side chosen when re-opening a mission. Changes the mission start button to in...6.2k downloads
- Decrease Weapons DegradationQuasimorph Decrease Weapons Degradation Reduces the durability loss of weapons by 50%. The reduction multiplier can be set in the mod's configuration file. Credit This is the Steam Workshop version of Elija's "Decrease Weapons Degradation" mod. Configuration The configuration file will be created...5.3k downloads
- Recycle and Amputate QoLQuasimorph Recycle Hotkey NEW FOR 2.3.0: Added X hotkey to take all and then recycle the remaining. All functionality is configurable. This mod can optionally let the player use amputation weapons directly from their inventory, without needing to equip them. This feature is disabled by default. N...5.2k downloads
- Hotkeys for Context MenusQuasimorph Context Menu Hotkeys Info Adds hotkeys to the context menus. The hotkeys can be configured in the config file noted below. Configuration The configuration file is located at %UserProfile%\AppData\LocalLow\Magnum Scriptum Ltd\Quasimorph_ModConfigs\QM_ContextMenuHotkeys\QM_ContextMenuHot...4.9k downloads
- Content Mod CreatorContent Mod Creator - NEW Weapon and Item Importer API Content Mod Creator lets you create Quasimorph weapon and item mods without dealing with repetitive setup code. It handles folders, settings, image importing, audio importing, and configuration loading so you can focus on making content. Now...4.6k downloads
- Show HungerQuasimorph ShowHunger Docs This mod adds a negative "hunger" number to the left of the normal food number. This number indicates how many food points are required to return to 100%. Since different mercs have different max calories, this makes it easier for the player to decide if they want to ea...4.5k downloads
- Storage and Backpack Sort, Drop, and Drop OneStorage and Backpack Sort, Drop, and Drop One Docs Features: Adds sort the many of the inventory screens in raid and in space. Defaults to S. Adds backpack sort. Defaults to S, but can be a different binding than the normal sort. Adds a Drop All hotkey to containers and corpses. Defaults to D. Ad...4.5k downloads
- Highlight Damaging EffectsQuasimorph Highlight Damaging Effects Highlights the bottom of the wound icon when when a wound is actively causing damage. When in the health screen, puts a yellow highlight around damaging wound locations. Note - there is currently a visual bug where enemy body parts are sometimes being highlig...4.5k downloads
- Ship Speed BoostThis mod increases ship speed allowing you to make most missions in time before they time out.4.4k downloads
- I Don't Want That! (Filter pickup items)I Don't Want That! (Prevent Item Transfer) Allows the user to mark items so they are not automatically transferred on the corpse recycle or take all commands. The user can either use the context menu's "Lock" and "Unlock" button, or use the hotkeys. To use the hotkeys, press F9 when hovering over...4.4k downloads
- Upgradeable VestsUpgradeable Vests Upgradeable Vests allows vests to be upgraded in the HIS Magnum Armor Workshop giving you the ability to improve their protection and utility as you progress through the game. Each vest has been individually balanced with its own upgrade limits, costs, and maximum upgrade capaci...4.3k downloads
- Force Continue on Monster DetectedQuasimorph Force Continue on Monster Detected Description This mod allows the user to hold down the ctrl key to keep moving even if new enemies are detected. Detected enemies have a red asterisk. For instance, while walking down a long hallway, the merc will stop every time a new enemy is detecte...4.2k downloads
Browse all 263 Quasimorph mods Sortable by downloads, rating and date.
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Why Quasimorph mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Quasimorph mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






