mod
Optimize Projectile Processing
by Traveler
Can be added or removed without issue. The game tries to simulate all visible fired projectile until it expires. So projectile will not expire until it hit a wall or a target. Worse part is that it does so while keeping the projectile speed. Of course, you can't do anything while projectile is be...
- Latest version
- no release indexed
- Downloads
- 316
- Rating
- 34
- Filed under
- Quality Of Life, Gameplay Tweaks
- Updated
- 2 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Optimize Projectile Processing?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Quasimorph all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Optimize Projectile Processing safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Quasimorph versions does Optimize Projectile Processing work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Quasimorph.