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mod

Optimize Projectile Processing

by Traveler

Can be added or removed without issue. The game tries to simulate all visible fired projectile until it expires. So projectile will not expire until it hit a wall or a target. Worse part is that it does so while keeping the projectile speed. Of course, you can't do anything while projectile is be...

Latest version
no release indexed
Downloads
316
Rating
34
Filed under
Quality Of Life, Gameplay Tweaks
Updated
2 mo ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Optimize Projectile Processing?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Quasimorph all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Optimize Projectile Processing safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Quasimorph versions does Optimize Projectile Processing work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Quasimorph.

Last checked 22 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 41 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.