
- Indie
- Racing
- Sports
Game
Race Arcade
The ultimate top down racing game with over 100 tracks, online and local multiplayer, extensive single player and a track editor to create and share your own tracks with the others.
The ultimate top down racing game with over 100 tracks, online and local multiplayer, extensive single player and a track editor to create and share your own tracks with the others.
About Race Arcade
- Released
- April 2017
- Developer
- Iceflake Studios
- Engine
- Unity
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsRace Arcade - Extra Tracks UpdateAlong with this update the game is renamed to Race Arcade. There are also 10 new tracks in the game to spice up the existing content. New tracks are divided equally between all races, so there is one new track in each Race. Other adjustments in this update include refined driving model for the sports car, tweaked AI and small bug fixes.
- Community AnnouncementsRace Arcade - Extra Tracks UpdateAlong with this update the game is renamed to Race Arcade. There are also 10 new tracks in the game to spice up the existing content. New tracks are divided equally between all races, so there is one new track in each Race. Other adjustments in this update include refined driving model for the sports car, tweaked AI and small bug fixes.
- Community AnnouncementsRace Online - Modifier UpdateThis update adds an ability to modify the race settings regarding the lap count and choose which cars AI will use. These modifiers are both available in single player and local multiplayer modes and they can be found from the options menu under general settings. In addition we added an ability to chat with other players in the online multiplayer also during the race and in the menus between the...
- Community AnnouncementsRace Online - Modifier UpdateThis update adds an ability to modify the race settings regarding the lap count and choose which cars AI will use. These modifiers are both available in single player and local multiplayer modes and they can be found from the options menu under general settings. In addition we added an ability to chat with other players in the online multiplayer also during the race and in the menus between the...
- Community AnnouncementsRace Online Out Now!Race Online is now officially released! 100 tracks, six completely different vehicles, single player with multiple game modes, local multiplayer up to 6 players, online multiplayer up to 10 players and a track editor with Steam Workshop support. Enjoy! During the last year we received a lot of great feedback and based on that feedback the game has changed significantly. At this point we want to...
- Community AnnouncementsRace Online Out Now!Race Online is now officially released! 100 tracks, six completely different vehicles, single player with multiple game modes, local multiplayer up to 6 players, online multiplayer up to 10 players and a track editor with Steam Workshop support. Enjoy! During the last year we received a lot of great feedback and based on that feedback the game has changed significantly. At this point we want to...
- Mods indexed
- 15
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 19 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- BeachDayThe best track so far.576 downloads
- OutskirtsA medium length track with both wide and narrow sections.159 downloads
- City RaceA slightly longer track that runs through various parts of the city. I highly recommended that you test drive the route once, to familiarize yourself with the different sections, before taking on beating lap records... =) Happy racing!60 downloads
- RunwayYou like runways? Me too. Here's two for the Racers!45 downloads
- Crash JungleRide through the tight corners and roads of the jungle. With sharp turns and bumps, it can be tricky to stay in 1st.41 downloads
- MEXICO GP41 downloads
- Farm LoopA small loop around a farm - woodland area. My first try at the track editor, learning how it all works, etc. The track is quite fast paced and quite addicting to challenge your time on the time trial mode. Give it a try! :)40 downloads
- Autodromo San Luis 40038 downloads
- Trailer ParkRide around the wide open dirt roads of the trailer park, be careful in the car park!32 downloads
- Rio Santiago26 downloads
- Head On!The Dog Bone. Be wary in the middle!25 downloads
- RA Rudd Circuit 11st Race of (T)op (D)own (M)achines WC. Nuff said. Simple yet Technical map.24 downloads
- The CrossCriss....Cross....Criss....Cross....18 downloads
- Ice Drifting RaceYou need to pass the Roundabout once to complete one lap Tips for drive on ice: Don't hold down W forever, try to slow down more Practice more, then you will become a pro This is the first track I created, hope you will like it!13 downloads
- Go Nuts Plains 1Another approximation of a Mario Kart track - Donut Plains 1 (5 laps)11 downloads
More sports games see all
Why Race Arcade mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Race Arcade mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






