
- Casual
- Indie
- Strategy
Game
Rana Card
"Rana Card" is a roguelite card game where you manage a farm, complete KPI for the Frog. Draw cards in exciting, tense moments, you’ll navigate or exploit time explosion, earn packs and chests, build your deck, and play cards to earn gold. Face strategic choices, disasters, cataclysm along the way.
Rana Card is a roguelike deck-builder where you play as a farm manager chasing TimeTech's KPI targets. Draw cards in high-stakes moments, survive Time Explosions, and unlock powerful cards. Build your deck, chart your own path, and face branching events and cataclysmic years on the road to success.
About Rana Card
- Released
- September 2025
- Developer
- VisionRana
- Publisher
- IndieArk
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsEditor V1.0.16NEWAdded the effect OpenRangePack:Customize card pool; randomly draw 3 cards from the range for selection.Example: OpenRangePack(Name,Contain,Mushroom;1;0) Discover 1 Mushroom card.Please refer to the documentation for specific usage rules and detailed examples. If you have any questions or encounter any bugs, please contact [email protected]
- Community AnnouncementsEditor V1.0.15Added Added the ability to create custom entries for custom classes. The game will automatically bold these entries and display their explanations. Added the effect ConsumeHandCards:This allows you to select and consume num hand cards that meet the specified conditions. Upon confirmation, the subsequent effects will be executed. Example: ConsumeHandCards(TimeLabel,Equal,2;1;Global,Money,1) Cons...
- Community AnnouncementsEditor V1.0.14Added Added support for copying multiple cards simultaneously for the effect BagInCopy. Added BagInDrawCopy to be used in combination with Watch(DrawCondition;……): can copy a card detected by the draw-card listener and put it into the bag. Added new effect NextSpellPlayTwiceByTimeLabel: the next spell card with a time value of timeLabel will trigger an additional time. Added new effect TriggerA...
- Community AnnouncementsEditor V1.0.13New Added support for multiple 'Chosen' condition checks. A single Target Card can now handle various scenarios, with each scenario triggering different effects.
- Community AnnouncementsV1.4.17 & Editor V1.0.12V1.4.17 Fixes Fixed an issue where the game would fail to start when playing a modded class if the class's starting plants and starting deck contained duplicates. Editor V1.0.12 New Added a progress bar and prompts when uploading mods.
- Community AnnouncementsV1.4.16 & Editor V1.0.11V1.4.16 Fixed Fixed an issue where switching profiles occasionally resulted in a black screen. Editor V1.0.11 Fixed Fixed an issue where uploading product thumbnails and card images would interfere with each other, causing display errors, save failures, and a lack of immediate refresh. Fixed an issue where selecting "Spell" or "product" as the card type displayed the incorrect subtype. Optimiza...
- Mods indexed
- 21
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- 开局呱呱乐赌怪开局!打开10个呱呱乐/Bingo/蛙德福1.8k downloads
- 省心兔兔开局开局直接获得二十七只兔兔,省去反复SL开局卡包刷兔兔的烦恼1.1k downloads
- woc,龙!为橙汁增加了一只龙,并且新增事件可获得对应职业的龙1.1k downloads
- 国王棋盘无上限橙汁流派,国王棋盘取消上限,让你在无尽里也能打出上限748 downloads
- 我说这是白色挂件你二多龙马所有挂件都变为白色的普通挂件691 downloads
- 雨露647 downloads
- 新的嘣嘣整体提高嘣嘣的上下限,让牢嘣摆脱开局自刎归天的困境 新增 集束嘣嘣草-生成嘣嘣草 伪造的时间管理局-触发物品的时间爆炸 不稳定矩阵-复制物品 重做 搏一搏-变为嘣嘣体系专属,可以触发时间爆炸 爆炸医疗包-稳定回血和控爆 嘣嘣水管,不稳定嘣嘣蘑菇-降低稀有度 引线蘑菇-加入嘣嘣词条 嘣嘣洒水花->嘣嘣雨露果,连接雨露体系 嘣嘣大王花->收成获得帝王绿,收入有更多倍率,不依赖收成 翡翠龙->新增效果时间爆炸不掉血 帝王绿->不再赚钱,改为触发时间爆炸 挂件 爆炸回收->稀有度变炫彩,效果与嘣嘣字段联动 稳定引雨炸弹->效果逆天,你就拿吧qwq 嘣嘣草之家和嘣嘣草增益拾取时可获得1个嘣嘣草636 downloads
- 新增职业 卫戍协议AI出来的卡牌,14张法术牌 9张阿戈尔 10张谢拉格 挂件6个633 downloads
- 呱的阳光农场添加了新职业、新卡牌、新挂件582 downloads
- 纯种竹子流435 downloads
- 送金币了一个挂件,每年自动消耗10金币来获得更多的金币,不是特别多但也不少 也可以在开局效果处花费1星直接获得426 downloads
- 更简单的强力生长PS:该模组已集成进【种地爽游】模组中,可以在工坊内搜索订阅。模组为修改原内容模组,模组间存在覆盖可能性,请选一个使用 1.强化初始花花的能力(更好的过度前期) 2.单头水壶变时间值降至0 3.双头水壶给的露珠增加到6个417 downloads
- 种地爽游按自己喜好修改了部分物品的功能,不会过于变态又能玩起来很爽。详细修改内容查看下面。PS:如果你使用了这个模组,则“更简单的强力生长”模组(也是我制作的)可以移除掉 职业:强力生长 1.丰收时刻: 【改成】使所有植物收成1次 2.花花: 【新增】回合开始:+5血 3.血包蘑菇: 【改成】收成:每10血上限+1钱;时间爆炸:+1血上限 4.单头水壶/双头水壶: 单头水壶【改成】0时间值 双头水壶【改成】将6张蒸发露珠放到袋子中 5.稻子/稻田: 【改成】进化升级需要30次 【强化】部分挂件提供的生长值 6.高产稻子: 【改成】生长周期:4;收成收益:4;收获50次后可以升级成稻田 7.高产稻...414 downloads
- 嗜血的奥恩铁毡为[橙意满满]模式增加了一个挂件[嗜血的奥恩铁毡],及其两张衍生法术牌[银色锻造器]、[棱彩锻造器]。 [嗜血的奥恩铁毡]: 等级:5 获取:可通过商店与开包获取。 效果:每失去30次生命值,获得一张[银色锻造器]。每触发6次效果,将此次获取的卡牌改为[炫彩锻造器]。 [银色锻造器]: 获取:不可通过商店与开包获取。 消耗50金币,使一个植物收成收益永久+1,每回合额外收成次数上限永久+1(消耗)。 [炫彩锻造器]: 获取:不可通过商店与开包获取。 消耗100金币,使一个植物生长周期永久-1,收成收益永久+1(消耗)。359 downloads
- 是雨露我们有救了155 downloads
- 天灾-门扉新的大灾年门扉,开局禁止赚钱,一阶段锁植物收成数且会摧毁动物和巢穴,二阶段限制抽牌,三阶段用牌就塞区卡你的时间值。 哦对了,xxxx60 downloads
- 稻子加强51 downloads
- 新挂件50 downloads
- 茶树测试交流一下代码以及图片( 图片总是无法贴合底下的阴影26 downloads
- 收获上限大幅增加(开局选项版)此mod改为可以换用开局选项获得收获上限大幅增加(+2000000000)的效果,与大部分mod兼容,但必须选择这个开局选项才有效23 downloads
- 收获上限大幅增加把所有原版植物的收获次数上限增加了2000000000,与其它修改了原版植物的mod均不兼容。15 downloads
More casual games see all
Why Rana Card mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Rana Card mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






