
- Action
- Indie
Game
RAM: Random Access Mayhem
RAM: a top-down roguelike shooter with no player character. Seize control of diverse robotic enemies, turn them against each other in frantically paced combat, and fluidly swap to fresh hosts as old ones collapse into smoldering rubble.
The roguelike where you play as the enemies. Take control of your foes, turn them against each other in fast-paced combat, and leap to a new host before your current body breaks down.
About RAM: Random Access Mayhem
- Released
- September 2025
- Developer
- Xylem Studios
- Engine
- Godot
- Platforms
- PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsHappy RAMmiversary!Hello RAM heads!Its been one year since RAM launched into 1.0! Amazing how time flies.We have been thrilled seeing new people find RAM over the year and the community still showing the game so much love.A huge shoutout to BAYG for another awesome RAM animation and breakdown of how they made it: I'm happy to share that we have been working on THE PATCH, which will fix some lingering bugs, make s...
- Community AnnouncementsGOLEM_INFILTRATIONHello RAM heads!Today we have something special to share! A member of the community has been working on an animated short about the game, and it was just released! A huge thank you to BAYG for making this, we can't believe its real. You can watch it here, as well as check out their other animations:Follow their X account here:
- Community AnnouncementsRAM V1.0.4 PATCH NOTESHello RAMheads! Its been a few weeks, as we took a break after launch once the game was stable enough. Here is a patch that addresses the majority of the bugs found over the past few weeks.Adjustments:- Increased Memory unlock visibility- Increased value of Bootstrapaima (6 -> 12)- Adversarial multiplier no longer applies when a story upgrade is activeFixes:- Fixed an issue with Simplicity wher...
- Community AnnouncementsRAM V1.0.3 PATCH NOTESHere are the changes in this patch:Made daily runs less evilAdjusted the parallax in some floors to improve performanceFixed an issue where Thorn would continue to propose their quest even when completedFixed issues with dialogue triggering retroactivelyFixed an issue with Shallow Focus placing explosions in the incorrect locationMemory Skin unlocks now trigger if you had already shown the requ...
- Community AnnouncementsRAM V1.0.2Hello everyone, thanks for your patience with us getting this patch out! We hope you have been enjoying the game as you progress further in.Here are the changes in this patch:- Added aim assist to Thistles when playing on controller- Fixed controllers registering duplicate inputs when firing delayed Thistle lasers- Fixed some Cuckoo memories not greying-out when shared- Fixed a certain Puukko i...
- Community AnnouncementsRAM V1.0.1 PATCH NOTESHello everyone! Its been a fun couple of days seeing everyone's reaction to the final game as people make their way though the stages and story. Thanks once again to everyone that played the open beta and helped make the launch so smooth.That being said there were a few small issues that popped up over the last couple of days, so this patch addresses the majority of those issues:AdjustmentsAdde...
- Mods indexed
- 9
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- GodotModLoaderA general purpose mod loader for GDScript-based Godot games25.8k downloads
- ModListLists every loaded mod on the title screen.173 downloads
- Collider Controller FixFixes swapping to colliders on controller148 downloads
- DownloadMoreRAMAdds many upgrades.117 downloads
- UpgradeCreditsAllows modders to add extra text to upgrade descriptions in the DiagnosticsMenu with the 'credits' attribute.114 downloads
- SwapZoomZoom out during swap, to reduce the amount of frustrating moments where enemies are just off screen.99 downloads
- EndpointManagementAdds the 'Endpoint Management' Adversarial Learning modifier, buffing the 3 bosses similarly to 'Extreme Measures' from Hades.93 downloads
- FPSOptionsFirst.93 downloads
- 32XAdds unfair difficulty modifiers.88 downloads
More action games see all
Why RAM: Random Access Mayhem mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host RAM: Random Access Mayhem mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






