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RC Simulation 2.0
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  • Indie
  • Racing
  • Simulation

Game

RC Simulation 2.0

Drive all kinds of RC Cars, Boats, Planes or Quad Copters on any of the RCSim 2.0 Workshop Tracks. RCSim includes an in-game Track editor to create an infinite amount of scenarios. So race your friends, go RC rock crawling, dogfight other quadcopters or just enjoy exploring.

Drive all kinds of RC Cars, Boats, Rock Crawlers, Planes or Quadcopters on any of the 250+ Workshop Tracks. The game includes an in-game Track Editor and Vehicle Painter to create tons of scenarios and Paint schemes. RC Sim is made by a solo developer and still is in development.

RC Simulation 2.0 screenshot 1 of 81 / 8

About RC Simulation 2.0

Released
November 2015
Developer
devotid Media
Platforms
Linux · PC (Microsoft Windows) · Mac

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
281
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 281 RC Simulation 2.0 mods Sortable by downloads, rating and date.

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Why RC Simulation 2.0 mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host RC Simulation 2.0 mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.