
- Indie
- Simulation
Game
Realistic Tower Destruction
Game allows you to build many kinds of towers from a variety of bricks and experience their dynamic destruction physics in a sandbox environment.
Game allows you to build many kinds of towers from a variety of bricks and experience their dynamic destruction physics in a sandbox environment.
About Realistic Tower Destruction
- Released
- February 2020
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 17
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- TowerSimple tower660 downloads
- suka527 downloads
- myfirstcomodo gaming please test this i saw your vid so i got this and its my first444 downloads
- 00343 downloads
- 01312 downloads
- s304 downloads
- d283 downloads
- test267 downloads
- funy245 downloads
- BuildingSimple building237 downloads
- 2233 downloads
- dermp230 downloads
- Govno187 downloads
- fdugstwnstshjgshsjvgdugyhahh169 downloads
- huh149 downloads
- hyh60 downloads
- rwrwe51 downloads
More simulation games see all
Why Realistic Tower Destruction mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Realistic Tower Destruction mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






