The Riftbreaker mods
The Riftbreaker rebalance mods
Everything filed under rebalance by its own author, ordered by how much it is used.
AllBuildings676Rebalance448Items156Weapons100Missions54Research44Mod pack37Skins35creatures29Tiles25
448 rebalance mods
- PlayerDrillFASTby OgzanMakes the player drill fast, good for fast early game.461 downloadsupdated 10 mo ago
- Crude Uranium plantsby ClausLOOT Plants that previously provided uranium now yield crude uranium. This applies to certain enemies as well, encouraging the use of the Uranium Centrifuge more frequently. This mod overrides the loot table. Please be aware that any other mod which alters the loot table will conflict. Support Mod452 downloadsupdated 6 mo ago
- Rebalance - Stronger Walls / More Trapsby Leonardo the biggest VinciWall health x3 (all types) Gates health x3 (all types) Cost multipier x~1.5 (for small rebalance) Example Standart Wall 350 -> 1050 health, cost 5->7 Traps Limit 25->100448 downloadsupdated 11 mo ago
- BUILD_ON_WATER - wall , gateby 릴리1987no change ent use autoexec.lua447 downloadsupdated 2 y ago
- Dons Collector Expansionby DonGrobioneThis mod will enhance the range and number of collector drones of the Flora Harvester. To balance this out, the building cost and energy consumtion will increase. Flora Collector Level 1 carbonium 100 ->160 steel 100 -> 160 cobalt 25 ->445 downloadsupdated 6 mo ago
- Dons Radar Pulsby DonGrobioneThis mod will increase the range of the radar skill of Mr. Riggs. Level: original value -> modded value 1: 100 ->150 2: 110 -> 200 3: 120 -> 250 4: 130 -> 300 Disclaimar: - This mod was created by myself for myself. I am open to suggestions444 downloadsupdated 6 mo ago
- Dons Skynet of Galatea 37by DonGrobioneThis mod will tripple the cores produced by the AI Hub. In turn the building cost and energy upkeep is trippled as well. Details are as follows: AI Hub Lvl 1 core 4 -> 12 carbonium 100 -> 300 steel 75 -> 225 energy upkeep 20 -> 60 AI Hub Lvl424 downloadsupdated 6 mo ago
- Walls and Gates on water - HotS DLCby OgzanAs Staalby is no longer updating his mods I decided to try and recreate his "Build Walls In Water, Mud, Etc" mod. This so far only affects the basic walls and gates. I also added in the wall floors for bridge reasons! Very much in trial state and if all goes well I will add the other wall types a...423 downloadsupdated 2 y ago
- BetterDroneMinesby NoruDrone Mines have more Radius (300/600/1000) Level 2 has 2 drones per landing spot Level 3 has 3 drones per landing spot419 downloadsupdated 2 y ago
- 3x wind and solar. Geothermal rebalance.by Horse Tornado418 downloadsupdated 12 mo ago
- Enemys Hitpoint and Speed 2xby LaVADraGoN2.0 Into the Dark upgrade ready. Do you have a lot of Powa? You use better damage mods or longer turret range? Your wave doesn't even reach the wall. Your opponents will fall over if they just spawn in. Why don't you try this mod, maybe they'll make it a little closer this time. +Enemy Units: Hit...418 downloadsupdated 3 y ago
- Resource vein increase 2X (BROKEN AND ABANDONED)by 76561198451782074Please follow this link for the updated and currently working mod. For some reason when updating to fix and include the first 2 DLC's Riftbreaker tools uploaded as a new mod. This page will no longer be updated and provides no actual change to the game.409 downloadsupdated 3 y ago
- RearchX10by siweipancc408 downloadsupdated 11 mo ago
- energy storage x10by lilly1987energy storage x10404 downloadsupdated 2 y ago
- cryo station radius x2by lilly1987cryo station radius x2403 downloadsupdated 2 y ago
- More resin mod (200)by VoidFunctionNo need to gather resin from 3495632965 trees anymore. Each tree now gives 200 resin instead of 25. This mod was totally tested in every circumstance possible and 120% bug free! (not) --------- Updated for 2.0403 downloadsupdated 11 mo ago
- Miners Plus (cheat)by RaeilgunneSimple increase in mining output398 downloadsupdated 2 y ago
- Item Max Mod by lilly - Rarity, Statby lilly1987change 'LootGroups' WeaponModDesc.min_value == max_value396 downloadsupdated 5 mo ago
- acid EXTREME re-balancing modby wzysbEver feeling brutal difficulty not brutal enough? This mod changes the logic file of acid survival runs, making the game way more challenging especially in late game. By using this mod, only the BRUTAL difficulty of acid survival will be modded. It also works if you choose brutal in custom mod. C...389 downloadsupdated 2 y ago
- Wall HPx2by nextcwsWall HPx2384 downloadsupdated 13 mo ago
- Advanced Energy Connectorby allmightyCoderEnemy artillery constantly teaches you that the power connector is the weakest part of your defense line? Not anymore! After researching the energy pylon, the Advanced Energy Connecter will be available, alongside the original one. changes to381 downloadsupdated 6 mo ago
- Collector towers and cultivator rework by Ghost1988nlby Shaun Draconis!! warning large farms can lead to massive memory use due to large quantity of entities, Both drone count and plants (plants especially because I've had them stack 10 or so on the same grid cell this is not mod related as far as i know as this is a bug I've had during my first play trough on vani...380 downloadsupdated 3 y ago
- start auto Research Allby lilly1987only for survival377 downloadsupdated 5 mo ago
- Charge Removal - Weapons Fire Automaticallyby CryswarWeapons that normally charge, like the Burst Rifle or Rocket Launcher, now fire their uncharged attack automatically. This does not include Railguns or the Nuke Launcher for now. Save compatible, HOWEVER, if you install this mid-campaign you will need to disassemble any charge-type weaponry and f...377 downloadsupdated 8 mo ago
- Attack Drones LUAby Claus_<p>English<strong><br>This mod only change attack drone's <em>.lua</em> file.</strong></p> <h3>Vanilla</h3> <p>In vanilla drones get targets by tower/owner, once drones get a target they wait 1s before starting shooting, when the target is</p>374 downloadsupdated 1 mo ago
- Quality-of-life-crankx-editionby CrAnKx S0Ldi3RzSome adjustement because burn out isn't a good thing. - Energy Connector radius 5 to 10 - Energy wind and solar production x3 - 20 AI for starting - AI building production 2x - Liquid pump radius 20 to 10 - Ammunation storage 2x - Solid Storage 2x Not game breaking but you can make your base mor...369 downloadsupdated 3 y ago
- Increased Research Speedby LaelsterFor those impatient ones among us (Including me). Increases the speed of all research by 50% for 2x the power cost. The game will automatically round up the download and analysis numbers, so listed below are the actual rates. Communication Hubs: Level 1: 1 > 1.5 Download 50 > 100 Energy Level 2:...362 downloadsupdated 22 mo ago
- AI Hub Storage Rebalance - GRIMNIRby GRIMNIRMODIFICATIONS TO TIER 2 and TIER 3 AI Hub Storage. - T1 : Not Modified. - T2 : Capacity 8 to 16 | Carbonium Cost : 300 to 600. | Ironium Cost : 225 to 450. |Cobalt 10 to 20. - T3 : Capacity 16 to 48 | Carbonium Cost : 700 to 2100. | Ironium Cost : 525 to 1575. |Cobalt 110 to 330. This mod purpose...361 downloadsupdated 2 y ago
- Dons Rods from Godsby DonGrobioneThis mod will reduce the minimum placing disctance from the HCM and Power Rod towsers to 2, which will allow them to be placed directly next to each other. Disclaimar: - This mod was created by myself for myself. I am open to suggestions, but359 downloadsupdated 6 mo ago
- BIOSCANNER TURRET SCAN SPEED AND RANGE 2by WariousGamingHi there Riftbreaker! >>!!!! THIS MOD CAN BE USED ON EXISTING SAVES !!!!<< || YES I TESTED THIS MOD MYSELF ON MY CAMPAIGN SAVE - SO IF THIS MOD IS NOT WORKING FOR YOU IDK WHY || Thanks to this mod your Bioscanner Turrets will have increased range MASSIVELY and scan will be instantenous so go and...359 downloadsupdated 6 mo ago
- Quantum Cortex 10x research speed boostby PopchipDoes as title says speeds up the quantum cortex by 10x because mega structures are way too slow to research In on going games you just have to enter the map with the quantum cortex for it to update research speed359 downloadsupdated 11 mo ago
- Moo's Rebalance Modpackby DCvinyou2dayThis is my own custom rebalance for the game. I will be adjusting and balancing it as I go along to try and make for a balance yet challenging experience. Changelog: Buildings: Defense: AI Hub: AI Cores:4/8/16 -> 8/16/32 Repair Facility: Range increased to 30, Drones: 1/3/7 -> 3/6/9, Costs 1 extr...350 downloadsupdated 2 y ago
- cryo station radius x2by 릴리1987350 downloadsupdated 2 y ago
- [2.0] Dash alwaysby MachlathSet dash cooldowns to 0. Unfortunately skill modifications require new save.344 downloadsupdated 10 mo ago
- desert EXTREME re-balancing modby wzysbEver feeling brutal difficulty not brutal enough? This mod changes the logic file of desert survival runs, making the game way more challenging especially in late game. By using this mod, only the BRUTAL difficulty of desert survival will be modded. It also works if you choose brutal in custom mo...343 downloadsupdated 3 y ago
- Enhanced Radarby 76561199045075894Enhanced Radar to my liking. Level 1: - Carbonium: 50 - Steel: 30 - Uranium: None - Energy: 15 > 20 - Range: 160 > 180 - Range/Energy: 10.67 > 9.00 Level 2: - Carbonium: 100 > 110 - Steel: 60 > 65 - Uranium: 50 > 40 - Energy: 30 - Range: 180 > 200 - Range/Energy: 6.00 > 6.67 Level 3: - Carbonium:...340 downloadsupdated 13 mo ago
- Liquid Storage Rebalance - GRIMNIRby Kastiel3MODIFICATIONS TO TIER 2 and TIER 3 Liquid Storage. - T1 : Not Modified. - T2 [x2] : Capacity 4500 to 9000| Carbonium Cost : 300 to 600. | Ironium Cost 300 to 600. - T3 [x3] : Capacity 6000 to 18000 | Carbonium Cost : 600 to 1800. |335 downloadsupdated 2 y ago
- Ammunition Rebalance - GRIMNIRby GRIMNIRMODIFICATIONS TO TIER 2 and TIER 3 Ammunition Storage : - T1 : Not Modified. - T2 : Ammo 2 to 4 | Carbonium Cost : 300 to 600. - T3 : Ammo 4 to 12 | Carbonium Cost : 700 to 2100. This mod purpose is to reduce the number of buildings and still keep balance. Check out my others rebalance mods.333 downloadsupdated 2 y ago
- Energy Plus 2 (cheat)by Raeilgunnesimple increase in generation output x100 double radius power connection332 downloadsupdated 2 y ago
- solid material storage x10by lilly1987solid material storage x10330 downloadsupdated 2 y ago
- Solid Storage Rebalance - GRIMNIRby GRIMNIRMODIFICATIONS TO TIER 2 and TIER 3 Solid Storage. - T1 : Not Modified. - T2 : Capacity 400 to 800 | Carbonium Cost : 300 to 600. - T3 : Capacity 800 to 2400 | Carbonium Cost : 700 to 2100. This mod purpose is to reduce the number of buildings and still keep balance. Check out my others rebalance...322 downloadsupdated 2 y ago
- Mine foreverby L_HybrideSimple mod that update the amount off consumed materials for miners (carbonium, rare and steel) and carbonium factory to 0.321 downloadsupdated 14 mo ago
- Reflective Armor Module Enhancedby 76561198383921744Removes rhodonite and palladium crafting costs, multiplies all stats by 4, and increases reflect damage by 80% per tier.320 downloadsupdated 3 mo ago
- 픽업 범위 100배 증가by 릴리1987autoexec.lua를 사용함 다른 모드와 호환 가능313 downloadsupdated 2 y ago
- Drones Base Reworked (Entity Patcher)by Claus_<h2>Repair Facility</h2> <div> <p>Adds self repair to tower so a single tower can take care of nearby buildings and self.</p> <p>level 1 with 2 drones instead of 1.</p> <p>level 3 with 6 drones instead of 7.</p> <p> </p> <p>Repair drones</p></div>312 downloadsupdated 2 mo ago
- All Enemy Types in Survival Missionsby wendelblankjeskeAdd enemies from all biomes to attack waves in survival missions, creating a more diverse experience. - The difficulty has not been changed. - Campaign is not affected by this mod. - Works with any custom mode and difficulty. - This mod311 downloadsupdated 2 y ago
- Galatea Challengerby Likewise_HH-- Updated to support Heart of the Swamp DLC -- Hotfix: Excluded swamp and caves from survival mode (those need special enemy types in the attack wave like swimming or digging) [h2] What is Galatea Challenger?[/h2] This mod introduces several310 downloadsupdated 2 y ago
- trap limit 10000by 릴리1987no change ent306 downloadsupdated 2 y ago

