mod
Native Names 3.0
In this mod the names of cities, rulers, and nations are changed to reflect their Native Names. This version of the mod does not change the game font so only supports Latin and Cyrillic scripts. Many nations' city lists were also improved and/or lengthened and many nations had more leaders added....
- Latest version
- no release indexed
- Downloads
- 308
- Rating
- 14
- Filed under
- Other
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Native Names 3.0?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Rise of Nations: Extended Edition all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Native Names 3.0 safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Rise of Nations: Extended Edition versions does Native Names 3.0 work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Rise of Nations: Extended Edition.