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Game
Rugby Challenge 3
Rugby Challenge 3 features Rugby Sevens, Over 11 Competitions, Be a Pro Mode plus more. Create custom players and teams then shared online across all platforms using the all new FanHub. Sporting great licenses such as the All Blacks, Wallabies, Springboks and England!
About Rugby Challenge 3
- Released
- February 2016
- Developer
- Wicked Witch Software
- Publisher
- Tru Blu Entertainment
- Platforms
- PlayStation 3 · PlayStation 4 · PC (Microsoft Windows) · Xbox 360 · Xbox One
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 14
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- 2018-2019 Season4.2k downloads
- Super Rugby 2018 - All kits974 downloads
- Kits Sevens 2018532 downloads
- Music460 downloads
- South Africa 2018 Home Jersey429 downloads
- Updated 2024-25 kits414 downloads
- Trophies396 downloads
- International Balls366 downloads
- Generic Goal Posts334 downloads
- All Blacks 2018 Home kit316 downloads
- Competition Logos315 downloads
- Headgear Overhaul299 downloads
- Presentation Podium275 downloads
- Updated logos267 downloads
More sports games see all
Why Rugby Challenge 3 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Rugby Challenge 3 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






