- Role-playing (RPG)
Game
Sacred
Sacred is a free port of the game "Sacred" from a personal computer to mobile phones with Java applet support, released on June 22, 2004.
About Sacred
- Released
- June 2004
- Platforms
- Legacy Mobile Device
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 13
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Character and Item Editor37.0k downloads
- Sacred ReBorn HD29.5k downloads
- Sacred Character Modifier16.2k downloads
- Sacred Item Manager Editor Updated 1 July 2020 - Guide How To Use It - Complete Id Items List9.4k downloads
- Sacred Hero Editor English8.0k downloads
- Sacred Sea Seven Updated For Gold Version2.5k downloads
- GRIM VISAGE - MODULAR SACRED OVERHAUL1.5k downloads
- NL926 downloads
- Sacred Oro HD ITA693 downloads
- SacredGameTools-Sourcecode and SacredLevelUnlock672 downloads
- Inferno UI Skin417 downloads
- Inquisitor Gameplay Tweaks376 downloads
- Classic UI Skin331 downloads
More rpg games see all
Why Sacred mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Sacred mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






