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Sayonara Umihara Kawase
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Sayonara Umihara Kawase

Umihara Kawase is a series of platform games, starring a nineteen-year-old Japanese school girl (Kawase Umihara), who has somehow become lost in a world of mutated salt-water and fresh-water creatures. The Umihara Kawase games' main distinction are their tranquil fish and bird infested worlds and the rope physics, which defines the gameplay. This is the third game of the series.

Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!

Sayonara Umihara Kawase screenshot 1 of 51 / 5

About Sayonara Umihara Kawase

Released
June 2013
Developer
Studio Saizensen
Publishers
Degica Games, Agatsuma Entertainment, Natsume inc. Japan, Natsume Inc.
Series
Umihara Kawase
Platforms
Nintendo 3DS · PC (Microsoft Windows)

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
58

of 231 on Steam Workshop

Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

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Why Sayonara Umihara Kawase mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Sayonara Umihara Kawase mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.