
- Action
- Indie
- Simulation
- Strategy
Game
Schedule I
Schedule I is a first-person open-world crime simulation game where players build and manage a drug trafficking operation in the fictional city of Hyland Point. Gameplay combines business management with tactical strategy, as players grow and manufacture various substances, sell to residents while avoiding police, and expand through hiring employees and purchasing properties. Drugs can be mixed with various ingredients to alter their effects and increase sell value. Players must contend with law enforcement mechanics including random searches, roadblocks, and a wanted system. The game also fea
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
About Schedule I
- Released
- March 2025
- Developer
- TVGS
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods1.6kA mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks142A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcementsv0.4.7: Special CustomersHey everyone,Today we're pleased to be releasing the special customers update! This updates includes four travelling customer groups that periodically visit town, buying a large quantity of their favourite drug types. We've also added a bunch of new purchasable cosmetics, new floor-level buildables, a new laundering business, and lots more.Thanks for your patience as we worked on this update -...
- Community Announcementsv0.4.7 Open BetaPlease noteThe way that player appearances are saved has been changed in this update. Playing an existing save will automatically convert legacy appearances to the new save format. If you switch back to the default version of the game after playing this beta, any appearances that have been converted to the new format will not load properly.AdditionsAdded special customer groups:Hippies:Amethyst...
- Community AnnouncementsPatch v0.4.6f13Bug fixesFixed 'respawn' button not visible in a multiplayer session with only 1 player present.Fixed forward/backward rebinding not applying to vehicles and skateboard input.Fixed non-host clients being damaged twice by NPC melee attacks.Fixed payphones not working a second time if the first call is exited before completion.Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved...
- Community Announcementsv0.4.6f13 Open BetaBug fixesFixed 'respawn' button not visible in a multiplayer session with only 1 player present.Fixed forward/backward rebinding not applying to vehicles and skateboard input.Fixed non-host clients being damaged twice by NPC melee attacks.Fixed payphones not working a second time if the first call is exited before completion.Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved...
- Community AnnouncementsPatch v0.4.6f12Bug fixesFixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue.Fixed packaging station button text wrapping.Fixed main menu info popup sometimes not displaying.Fixed quest UI layouts sometimes not refreshing properly.
- Community Announcementsv0.4.6f12 Open BetaBug fixesFixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue.Fixed packaging station button text wrapping.Fixed main menu info popup sometimes not displaying.Fixed quest UI layouts sometimes not refreshing properly.
- Mods indexed
- 1.7k
- Versions
- 2
- Newest tracked
- Build 24484559
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Mod Manager - Phone App446.7k downloads
- Minimap - Full Version284.1k downloads
- S1API (Forked)200.7k downloads
- Better Stacks159.4k downloads
- OG Backpack155.6k downloads
- More Guns153.1k downloads
- Mod Manager (Updated V0.4.5f2)152.4k downloads
- Better Employees151.3k downloads
- TrashGrabber PLUS151.1k downloads
- DeliveryApp Improvements127.0k downloads
- ExpandRecipe119.4k downloads
- Wages App (Pay remotely - AutoPay - Beds disabler)114.9k downloads
- Warehouse Always Open113.4k downloads
- AutoLaunder107.6k downloads
- Quality Bonus104.7k downloads
- MelonLoader97.2k downloads
- MultiplayerPlus(FullGame)96.6k downloads
- No More Trash95.3k downloads
- NastyMod - All In One Mod Menu95.1k downloads
- Herer's Minimap93.0k downloads
- MLVScan88.9k downloads
- SwapperPluginAllows seamless swapping between the il2cpp and mono backends. Can be used to install the mono and Il2Cpp version of a mod seamlessly85.0k downloads
- S1API ForkedS1API is an open source collaboration project to help standardize Schedule One modding processes.The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.82.5k downloads
- High Baller Mod80.8k downloads
Browse all 1.6k Schedule I mods Sortable by downloads, rating and date.
More early access games see all
Why Schedule I mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Schedule I mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






