Sea Power : Naval Combat in the Missile Age mods
Sea Power : Naval Combat in the Missile Age weapon mods
Everything filed under weapon by its own author, ordered by how much it is used.
AllNATO8301980s650Single Mission535Fictional3991990s364Warsaw Pact362kitbash290Historical2872020s280Ship2771970s2482010s2402000s230Aeroplane220Custom Model213Pacific196Atlantic195Submarine179Missile163Aircraft Carrier163Mission Pack150Realism150Destroyer149Weapons140Fighter138Frigate134Helicopter1321960s127Linear Campaign119Land Unit115reskin113Middle East110Sensors100Radar96Missile Cruiser962030s85bomber74Nuclear Submarine63Land Vehicle63Attack Submarine57Overhaul55bomb51Interceptor49Scripting48Maritime Patrol Aircraft441950s42Corvette42Merchant40Fast Attack Craft40Diesel Submarine39Ground Based Air Defences38Amphibious Assault Ship38Strategic Bomber36Battleship31Building31scenery29artillery26Meme Ship24Mission24Cruise Missile Submarine24Ballistic Missile Submarine22Dynamic Campaign22carrier19Audio17Effects15Hard9campaign9Scenario81940s7Missions5
- Better Tomahawksby HeetImprovements to the RGM/UGM-109B (TASM) and RGM/UGM-109C (TLAM) "Tomahawk" cruise missiles. 1) TASMs will not activate until 8 miles before their intended target, will have a much narrower homing cone, and will have a much shorter homing range. These changes should prevent TASMs from striking uni...2.4k downloadsupdated 20 mo ago
- Sandbox and Sunburn Afterburnerby CookiesaurusRestores an unused afterburner for both the SS-N-12 "Sandbox" and SS-N-22 "Sunburn". Incompatible with any mod that changes these weapons.133 downloadsupdated 21 mo ago

